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Encumbrance

All items (and characters) have an abstract Encumbrance value, based on a combination of the item’s size, shape and mass.

A character also has a Carrying Capacity equal to his Strength x2. He can carry up to this amount (in Encumbrance points) without suffering penalties to movement and Initiative. Therefore, a character with a Strength score of 50 can carry equipment with a maximum total Encumbrance of 100 before suffering penalties.

Note that clothing and bionics do not count towards a character’s total Encumbrance while it is worn, although spare clothing or bionics, carried in backpacks and so on, do. Armour, however, does count towards Encumbrance, whether it is worn or not.

Total Encumbrance

Penalty (Not cumulative)

Up to Carrying Capacity

No penalty

Between one and two times Carrying Capacity

-10 Initiative, reduce movement rates and leaping distances by 25%

Between two and three times Carrying Capacity

-20 Initiative, reduce movement rates and leaping distances by 50%

Between three and four times Carrying Capacity

-30 Initiative, reduce movement rates and leaping distances by 75%

Over four times Carrying Capacity

Cannot move

 

Squats, orks, ogryns and other disproportionately muscular characters have Carrying Capacity equal to their Strength characteristic multiplied by 4.

Riding animals are generally chosen because of their ability to carry heavy loads, and have a Carrying Capacity equal to their Strength multiplied by 10. The GM may alter this value depending on the suitability of individual species of animals. The value given here is for creatures commonly used by humans, roughly equivalent in size and capacity to horses. Other animals may have a different Strength multiplier. For example, Eldar exodites ride ‘dragons’ or ‘dinosaurs’, which have a higher Strength characteristic, but can carry a proportionately lower amount (Strength x 6).

The Encumbrance of the rider and anything he is carrying or wearing is taken into account when determining the total Encumbrance carried by the riding animal.

 

Characters

A character’s Encumbrance (for the purpose of dragging or carrying injured or unconscious allies/prisoners) is equal to the sum of a character’s Strength and Toughness, plus the total Encumbrance of everything he is carrying, including worn clothing and bionics.

 

Dragging

A character may drag an item instead of carrying it. If this is the case, the item’s Encumbrance is halved, but it may suffer damage if dragged over a rough surface or for long distances. It is also very tiring for the character doing the dragging, and the GM may rule that he is forced to rest after a certain length of time.