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Citizen Careers
Page 10 of 10
Scum
These are the dregs of Imperial society, that no one wants or likes very much.
(Basic) Scum Beggar |
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(Insert background here) Note that there's a higher chance of owning an instrument than being able to play it... |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Beggar |
1 |
- |
1 |
2 |
- |
1 |
- |
- |
- |
Abilities: Begging Concealment Urban Secret Language Street Secret Signs Street |
50% chance of Palm Object 25% chance of Consume Alcohol 25% chance of Musicianship any instrument 25% chance of Pick Pocket |
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Equipment: Bottle of cheap spirits (or maybe its cleaning fluid) A hat or bowl for collecting money |
Tattered clothes 50% chance of a battered musical instrument |
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Special: There is a 25% chance that starting characters generating this career will suffer Alcoholism, a 25% chance that they will suffer from a Drug Addiction, and a 50% chance that they suffer from a randomly determined Mental Disorder. |
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Career Exits (Military): |
Career Exits (Freelancer): Criminal Burglar Criminal Conman Criminal Narcotics Dealer |
Career Exits (Scholar): |
Career Exits (Citizen): Colonist Cultist Novice Scum Informant Scum Lay Preacher Scum Slave |
(Basic) Scum Convict Soldier |
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Many crimes in the Imperium carry the death penalty or imprisonment. At times of war, many convicted criminals are offered the opportunity to avoid their punishment as well as earn the Emperors forgiveness. They get crammed together, handed basic armour, shown how to point and fire a lasgun, and put under the command of a Commissar or a junior Imperial Guard officer as one of the Imperial Guards Penal Legions. Then they get slaughtered in their thousands while real soldiers win the battle. Just to make sure they dont run away, they have explosive collars welded around their necks. Their commanding officer has the detonator remote. To marginally improve their combat effectiveness, the officer can also order the collars to inject (dangerous) combat drugs into the convict soldier. Should a convict soldier survive his term of service, he will be released back into the community, from where they generally take advantage of their combat experience and take up freelancer careers. Some, however, find the routine and discipline of the military lifestyle appealing and rejoin. Or maybe they just enjoy the killing. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Convict Soldier |
- |
1 |
- |
- |
- |
- |
- |
1 |
- |
Restrictions: Only humans deserve the chance of absolving themselves as a convict soldier. |
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Abilities: None |
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Equipment: Any civilian or military basic weapon with one clip of ammunition and a bayonet Flak armour vest |
Knife Explosive collar with built-in injectors of Barrage and Spur (three doses of each) |
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Career Exits (Military): Imperial Guard Trooper Planetary Defence Force Trooper |
Career Exits (Freelancer): Gang Fighter Mercenary Trooper Prize Fighter Pit Slave Rebel Heretic Shootist Gunslinger |
Career Exits (Scholar): |
Career Exits (Citizen): Scum Human Bomb Scum Slave |
(Basic) Scum Escort |
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(Insert background here) |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Escort |
1 |
- |
- |
1 |
1 |
- |
- |
1 |
- |
Abilities: Charm Disguise Etiquette Seduction Specialist Weapon Flail |
50% chance of Blather 50% chance of Bluff 50% chance of Palm Object 50% chance of Pick Pocket 50% chance of Wit |
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Equipment: Whip Several costumes and uniforms |
D3 pairs of handcuffs 50% chance of a knife |
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Career Exits (Military): Intelligence Agent Spook |
Career Exits (Freelancer): Criminal Burglar |
Career Exits (Scholar): |
Career Exits (Citizen): Scum Informant Scum Slave |
(Advanced) Scum Human Bomb |
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(Insert background here) These guys are used by the Imperial Guard and Planetary Defence Forces. Some are specially selected convict soldiers, with little choice in the matter. Others are actually volunteers religious fanatics or rebels, normally. This isnt really a PC career, because of the low chance of survival. If a characters explosives fail to detonate, or he survives the explosion, the Emperor absolves him of whatever sins he has committed, and can go free. If he dies, hes also absolved. Its a win-win situation, provided you have faith. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Human Bomb |
- |
- |
- |
1 |
3 |
2 |
- |
- |
- |
Abilities: Force of Will |
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Equipment: Remote control demolition charge attached to the characters back, with a 25% chance of failing to explode when detonated |
Any civilian pistol or basic weapon Knife |
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Career Exits (Military): |
Career Exits (Freelancer): Rebel Heretic |
Career Exits (Scholar): |
Career Exits (Citizen): Scum Lay Preacher |
(Basic) Scum Informant |
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(Insert background here) Professional snoop. Every totalitarian dictatorship should have one. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Informant |
- |
- |
- |
- |
2 |
1 |
- |
3 |
- |
Abilities: Concealment Rural Concealment Urban Lip Reading Pick Lock |
Silent Move Rural Silent Move Urban Shadowing |
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Equipment: Binoculars Concealable recording equipment |
3D10 sestertii in pay-offs |
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Career Exits (Military): Intelligence Agent Analyst |
Career Exits (Freelancer): Criminal Blackmailer |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement Beat Officer |
(Basic) Scum Lay Preacher |
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(Insert background here) These are generally people too pious, insane, mutated or female to get into the Ministorum, although a few deviate from standard Imperial doctrine, which leads to them getting into trouble. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Lay Preacher |
- |
- |
- |
1 |
- |
2 |
- |
1 |
- |
Abilities: Begging Public Speaking |
Theology |
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Equipment: Sandwich board with proclamations of doom or quotes from holy texts |
Religious tracts |
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Career Exits (Military): Adepta Sororitas Battle Sister (females only) |
Career Exits (Freelancer): Criminal Conman Rebel Heretic |
Career Exits (Scholar): Ministorum Preacher (males only) |
Career Exits (Citizen): Cultist Novice Scum Beggar Scum Convict Soldier |
(Basic) Scum Slave |
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(Insert background here) Legal on some worlds, illegal on others. A career generally entered by the weakest and most powerless members of society, and 99% of the time its not voluntary. Beggars, on the other hand, might go for the free accomodation. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Slave |
- |
- |
3 |
1 |
- |
- |
- |
- |
- |
Abilities: 50% chance of True Grit |
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Equipment: Whatever the character needs to work with, and nothing more |
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Career Exits (Military): |
Career Exits (Freelancer): Outlaw Bandit Prize Fighter Pit Slave Rebel Heretic |
Career Exits (Scholar): |
Career Exits (Citizen): Agriculture Farmer Menial Factory Worker Menial Labourer Menial Maintenance Worker Menial Miner Menial Servant Menial Overseer (of slaves) Scum Convict Soldier |