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Miscellaneous Equipment
Drugs and Poisons | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Barrage | 8 | 15% | 1 | D3 | 30.00 |
Bloodfire poison | 2 | 20% | 1 | D3 | 20.00 |
Choke poison | 3 | 20% | 1 | D3 | 12.00 |
Cigarette lighter | 7 | 90% | 2 | 2D6 | 1.00 |
Cigarette papers (100) | 6 | 90% | 3 | 2D6 | 3.00 |
Cigarettes (pack of 20) | 7 | 90% | 5 | 3D10 | 4.50 |
Cigar tin | 5 | 50% | 10 | D3 | 15.00 |
Deliria | 3 | 50% | 1 | D6 | 10.00 |
Hallucinogen | 3 | 35% | 1 | D6 | 15.00 |
Hibition | 3 | 50% | 1 | D3+3 | 12.00 |
Immune | 9 | 75% | 1 | 2D6 | 50.00 |
Inhaler | 8 | 90% | 2 | D6+4 | 5.00 |
Injector | 6 | 90% | 1 | 4D10 | 1.00 |
Kalma | 3 | 75% | 1 | D3+3 | 3.00 |
Lungrot | 7 | 25% | 1 | D3 | 15.00 |
Meditational incense | 1 | 90% | 5 | 2D6 | 5.00 |
Meta-veritas | 9 | 25% | 1 | D3 | 50.00 |
Obscura | 8 | 50% | 1 | D3+3 | 7.00 |
Onslaught | 8 | 75% | 1 | D3 | 10.00 |
Pipe | 5 | 35% | 5 | D6 | 10.00 |
Polymorphine | 10 | 5% | 1 | 1 | 150.00 |
Psychon | 9 | 25% | 1 | D3 | 25.00 |
Smashout | 7 | 35% | 1 | D6 | 5.00 |
Spur | 7 | 50% | 1 | D3+3 | 8.00 |
Stun | 3 | 35% | 1 | D3 | 12.00 |
Tobacco (enough for 50 cigarettes) | 5 | 90% | 5 | 2D6 | 10.00 |
Medical Attention And Supplies | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Apothecary treatment | 1 | 75% | - | Unlimited | 15.00 |
Bionic implantation (per operation) | 10 | 25% | - | Unlimited | 200.00 |
Cosmetic surgery (per operation) | 8 | 25% | - | Unlimited | 150.00 |
Detox syrette | 7 | 25% | - | 2D10 | 2.50 |
Medi-pack with 10 sterile dressings, 6 painkiller syrettes and D6 detox syrettes | 7 | 25% | 40 | D3+3 | 60.00 |
Painkiller syrette | 7 | 25% | 1 | 2D10 | 2.50 |
Photochromatic injections | 9 | 15% | - | 2D6 | 25.00 |
Sterile dressings | 6 | 75% | 1 for 10 | 3D6 | 3.00 |
Sterile suturing equipment | 6 | 50% | 5 | D3 | 15.00 |
Surgery (minor, per operation) | 4 | 65% | - | Unlimited | 65.00 |
Surgery (major, per operation) | 4 | 50% | - | Unlimited | 100.00 |
Syn-flesh patch (4" square) | 8 | 65% | 1 for 10 | 2D6 | 2.00 |
Syn-flesh spray (10 doses) | 9 | 35% | 15 | D6 | 20.00 |
Travel Costs | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Air travel (per hundred miles) | 7 | 50% | - | - | 15.00 |
Animal-drawn carriage / cart (per day) | 2 | 35% | - | - | 10.00 |
Bus (per mile) | 7 | 75% | - | - | 0.80 |
Cargo boat (per day)* | 2 | 50% | - | - | 15.00 |
Hire car (per day)** | 7 | 50% | - | - | 50.00 |
In-system space travel (per day) | 9 | 35% | - | - | 150.00 |
Land train (per day)* | 9 | 35% | - | - | 20.00 |
Long distance coach (per day) | 8 | 50% | - | - | 40.00 |
Passenger boat (per day) | 5 | 50% | - | - | 30.00 |
Rail travel (per mile) | 6 | 50% | - | - | 1.00 |
Taxi (per mile) | 7 | 90% | - | - | 1.50 |
Warp travel (per week)* | 9 | 15% | - | - | 250.00 |
*These modes of transport often require the passengers to work for their passage. This usually takes the form of general lifting and carrying, as and when required. If this is the case, the cost of travel is reduced by 25%.
**Hire cars are generally supplied with a full tank of promethium, but the customer must pay for any refills.
Vehicles | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Aerospace military combat jet* | 8 | 15% | 6000 | D6 | 50000.00 |
Animal-drawn cart | 2 | 75% | 300 | D6 | 15.00 |
Animal-drawn carriage | 2 | 75% | 450 | D6 | 20.00 |
APC or infantry fighting vehicle* | 7 | 25% | 7500 | 1 | 24500.00 |
Articulated rig and trailer | 8 | 50% | 15000 | D3 | 15000.00 |
Atmospheric civilian aeroplane* | 7 | 35% | 4000 | 1 | 25000.00 |
Atmospheric bulk cargo lifter* | 8 | 25% | 35000 | 1 | 75000.00 |
Battle tank* | 7 | 15% | 10000 | 1 | 50000.00 |
Bicycle | 6 | 90% | 90 | 4D10 | 55.00 |
Caravan (4 berth) | 7 | 50% | 2500 | D3 | 3000.00 |
Ground car | 7 | 75% | 2500 | 3D6 | 3500.00 |
Grav car | 10 | 35% | 2500 | 2D6 | 5000.00 |
Flatbed truck | 7 | 50% | 4500 | D6 | 7000.00 |
Helicopter* | 8 | 25% | 3000 | 1 | 22000.00 |
Jetbike | 10 | 25% | 250 | D3 | 2500.00 |
Land train engine* | 9 | 25% | 250000 | 1 | 250000.00 |
Land train cargo carriage* | 9 | 25% | 12500 | D3 | 45000.00 |
Land train passenger carriage* | 9 | 25% | 150000 | D3 | 50000.00 |
Maritime freighter or oil tanker* | 7 | 25% | 1000000 | 1 | 560000.00 |
Maritime passenger boat* | 7 | 35% | 50000 | 1 | 90000.00 |
Maritime personal boat | 7 | 50% | 1500 | D6 | 2500.00 |
Motorbike | 7 | 75% | 250 | 2D6 | 1500.00 |
Motorbike and sidecar | 7 | 50% | 400 | D3+3 | 2000.00 |
Orbital shuttle* | 9 | 15% | 40000 | 1 | 120000.00 |
Rowing boat | 2 | 90% | 400 | D6 | 70.00 |
Sailing river vessel | 2 | 35% | 6000 | 1 | 1000.00 |
Sailing merchant vessel* | 3 | 25% | 12000 | 1 | 5000.00 |
Sailing warship* | 4 | 25% | 15000 | 1 | 7000.00 |
Van | 7 | 50% | 5500 | D6 | 8000.00 |
Valkyrie troop lifter* | 9 | 15% | 7500 | 1 | 45000.00 |
*These vehicles can be built to order, which generally takes one week for every full 10,000 points of Encumbrance, plus 2D6+8 days. When buying vehicles to order, a PC may order any number of the vehicles, rather than that listed in the No. Offered column. They are, however, built sequentially, except at the largest production facilities that can handle multiple contracts. Vehicles built to order often have a 10% discount on their base cost – a goodwill gesture from the manufacturers for supplying employment for the work crews.
Accomodation And Rented Property | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
2-bedroom flat / house (per week) | 5 | 50% | - | D6 | 45.00 |
4-bedroom flat / house (per week) | 5 | 35% | - | D3 | 80.00 |
Bed and breakfast (per person, per night) | 3 | 75% | - | D3+3 | 7.00 |
Bedsit (per week) | 7 | 75% | - | 2D6 | 35.00 |
Campsite pitch (per night) | 7 | 75% | - | D6 | 10.00 |
Cheap hotel room (single, per night) | 4 | 75% | - | D3+3 | 8.00 |
Cheap hotel room (double, per night) | 4 | 75% | - | D3+3 | 5.00 |
Cheap hotel room (double, per hour) | 4 | 25% | - | D3+3 | 15.00 |
Cheap hotel dormitory (per person, per night) | 3 | 90% | - | 2D6 | 3.00 |
Average hotel room (single, per night) | 3 | 35% | - | D6 | 15.00 |
Average hotel room (double, per night) | 3 | 50% | - | D6 | 25.00 |
Luxury hotel penthouse (two bedrooms, per week) | 5 | 25% | - | D3 | 1200.00 |
Luxury hotel servant quarters (twin room, per night, must already have at least one other room) | 7 | 75% | - | D6 | 10.00 |
Officer floorspace (per ten staff, per month) | 6 | 35% | - | 2D6 | 200.00 |
Shop (small, per month) | 3 | 50% | - | 1 | 250.00 |
Shop (large, per month) | 6 | 25% | - | 1 | 800.00 |
Vehicle parking / animal stabling (per night) | 2 | 50% | - | D6 | 5.00 |
Purchased Property And Dwellings | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Shanty town hovel | 2 | 90% | - | 2D6 | 100.00 |
Rural house | 2 | 75% | - | D3 | 4000.00 |
Apartment (cheap) | 5 | 75% | - | D6 | 4000.00 |
Mansion | 3 | 5% | - | 1 | 350000.00 |
Warehouse | 4 | 25% | - | D3 | 40000.00 |
Workshop shell | 2 | 50% | - | D3 | 10000.00 |
Factory shell | 6 | 15% | - | 1 | 50000.00 |
Townhouse (cheap) | 3 | 65% | - | D6 | 5000.00 |
Shop (small) | 3 | 50% | - | D3 | 5000.00 |
Shop (large) | 6 | 25% | - | 1 | 30000.00 |
Office space (per ten staff) | 6 | 75% | - | 3D10 | 2000.00 |
Office block (per 300 staff) | 7 | 25% | - | 1 | 48000.00 |
Musical Instruments | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Amplifier | 8 | 65% | 50 | 2D6 | 80.00 |
Bagpipes | 2 | 35% | 35 | D6 | 55.00 |
Cello | 5 | 35% | 85 | D3 | 900.00 |
Drum kit | 7 | 65% | 150 | 1 | 250.00 |
Flute | 5 | 50% | 15 | D3+3 | 300.00 |
Guitar (acoustic) | 5 | 50% | 75 | D6 | 200.00 |
Guitar (bass) | 8 | 65% | 75 | D6 | 180.00 |
Guitar (electric) | 8 | 65% | 75 | D3+3 | 350.00 |
Harp | 3 | 65% | 25 | D6 | 950.00 |
Hunting / military horn | 2 | 65% | 15 | D6 | 25.00 |
Keyboard | 8 | 75% | 70 | D6 | 800.00 |
Marching drum | 5 | 35% | 35 | D6 | 60.00 |
Panpipes | 2 | 50% | 10 | D6 | 20.00 |
Piano (grand) | 5 | 25% | 1000 | 1 | 12000.00 |
Piano (upright) | 6 | 50% | 800 | 1 | 1200.00 |
Saxophone | 7 | 50% | 40 | D3 | 380.00 |
Violin | 5 | 50% | 35 | D6 | 280.00 |
*This is the price of a medium quality instrument. A cheaper instrument provides a –5 penalty to any characteristic tests using the instrument, but only costs half as much. A top quality instrument offers a +10 bonus to characteristic tests, but the cost is doubled (or even more, for particular famous or rare instruments).
Domesticated Animals | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Ambull (lobotomised) | 6 | 25% | - | D3 | 450.00 |
Ambull (unlobotomised breeder) | 6 | 15% | - | 1 | 650.00 |
Ape (small - monkey, chimp etc.)* | 3 | 25% | - | D3 | 220.00 |
Ape (large - gorilla, orangutan etc.)* | 3 | 15% | - | 1 | 600.00 |
Bird of prey (trained)* | 3 | 25% | - | D3 | 70.00 |
Cat* | 2 | 90% | - | D6 | 5.00 |
Chelon | 2 | 50% | - | 3D6 | 40.00 |
Chicken* | 2 | 90% | - | 10D10 | 1.50 |
Cow / ox (beef / milk)* | 2 | 75% | - | 5D10 | 20.00 |
Cow / ox (draught)* | 2 | 50% | - | D6 | 40.00 |
Dinosaur (beef / milk) | 4 | 50% | - | 3D6 | 150.00 |
Dinosaur (draught) | 4 | 35% | - | D3+3 | 200.00 |
Dinosaur (riding) | 4 | 25% | - | D3 | 450.00 |
Dog* | 1 | 90% | - | D6 | 3.50 |
Exotic bird* | 3 | 25% | - | D3 | 40.00 |
Farmed fish* | 6 | 50% | - | D10xD100 | 2.00 |
Goat / pig / sheep* | 2 | 90% | - | 3D10 | 10.00 |
Grox (lobotomised) | 4 | 75% | - | 3D6 | 250.00 |
Grox (unlobotomised breeder) | 4 | 50% | - | D3 | 400.00 |
Gyrinx | 2 | 25% | - | 1 | 250.00 |
Horse (draught)* | 2 | 35% | - | D3+3 | 30.00 |
Horse (riding)* | 2 | 50% | - | D6 | 120.00 |
*The Terran livestock varieties are roughly comparable to any of thousands of alien fauna species that have been domesticated. Alien equivalents have approximately the same availability and cost. For reasons of aesthetics and xenophobia, most planets in the Imperium still use mainly Terran livestock, particularly as food sources.
Food And Drink | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Alcoholic drink (one glass) | 2 | 50% | - | 3D10 | 2.50 |
Cafe or pub meal | 2 | 75% | - | 2D6 | 2.50 |
Can or bottle of beer | 6 | 75% | 4 | 4D10 | 1.80 |
Cheap wine / spirits (bottle) | 2 | 75% | 10 | D10 | 4.00 |
Food for one meal (unprepared) | 2 | 90% | 5 | 2D10 | 1.50 |
Good wine / spirits (bottle) | 2 | 35% | 10 | D3 | 15.00 |
Keg of beer | 2 | 25% | 100 | D3 | 40.00 |
Non-alcoholic drink (one glass) | 6 | 75% | - | 3D10 | 1.00 |
Packaged cold meal | 6 | 75% | 4 | 2D10 | 2.00 |
Restaurant meal | 5 | 50% | - | 3D6 | 10.00 |
Survival rations (three meals) | 6 | 50% | 6 | 3D10 | 4.00 |
*Characters can remain healthy on two meals a day, but if they can afford it, must purchase and eat three. Characters of high social status may be compelled to spend more than is necessary, e.g. dining in expensive restaurants, drinking the best wines, while other characters make do with survival rations.
Illumination | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Candle | 2 | 90% | 2 | 3D10 | 0.25 |
Electric torch* | 7 | 75% | 10 | D6+3 | 6.00 |
Flare | 6 | 50% | 5 | 2D10 | 3.00 |
Forehead lamp (with strap)* | 7 | 50% | 5 | D6 | 8.00 |
Guard lamp pack* | 7 | 50% | 5 | D3+3 | 9.00 |
Incendiary torch | 1 | 50% | 5 | D10 | 0.50 |
Lantern | 2 | 50% | 10 | D6 | 10.00 |
Searchlight | 7 | 25% | 500 | 1 | 200.00 |
*This item is supplied with a small power pack.
Reading And Writing | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Book (academic text) | 4 | 25% | 20 | 2D6 | 45.00 |
Book (cheap paperback novel) | 5 | 50% | 5 | 3D6 | 8.00 |
Book (literary hardback) | 4 | 25% | 20 | D6 | 20.00 |
Book (manual, tourist guide etc.) | 7 | 50% | 10 | 2D6 | 10.00 |
Book (weighty tome) | 3 | 15% | 40 | D3 | 250.00 |
Currency-grade paper (100 sheets) | 6 | 15% | 10 | D100 | 8.00 |
Data slate and scriber* | 8 | 35% | 15 | D3 | 25.00 |
Gold leaf (4x4" square) | 3 | 10% | 1 for 10 | 2D10 | 50.00 |
Illuminator's paintbrush / quill | 2 | 50% | 3 | D10 | 3.00 |
Paper or parchment (100 sheets) | 3 | 50% | 15 | D100x10 | 2.00 |
Pencil | 4 | 75% | 1 | 3D10 | 0.10 |
Pot of ink or paint pigment | 2 | 50% | 10 | D3+3 | 10.00 |
Replacement scriber (for data slate) | 8 | 25% | 1 | D6 | 3.00 |
Scroll | 2 | 35% | 10 | D10 | 50.00 |
Stylus (reservoir) | 7 | 50% | 1 | 2D10 | 0.80 |
Stylus (nibbed) | 5 | 35% | 1 | D10 | 2.00 |
Tech-scroll | 9 | 35% | 15 | D10 | 25.00 |
Tech-scroll reader* | 9 | 25% | 30 | D3 | 150.00 |
*This item is supplied with a small power pack.
Miscellaneous Services | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Astropathic message (per word) | 9 | 25% | - | - | 10.00 |
Auto-repairer usage (per item) | 9 | 25% | - | - | 10% of the item's cost |
Freelance hireling (unskilled, per day) | 1 | 50% | - | 2D10 | 5.00 |
Freelance hireling (professional, per day) | 1 | 25% | - | 2D6 | 15.00 |
Psyker (séance, probe, psychic post-mortem etc.) | 9 | 25% | - | - | 150.00-1500.00 |
Scribe (reading or writing, per page) | 3 | 50% | - | - | 10.00 |
Tattooist | 1 | 75% | - | - | 5.00-100.00 |
Vehicle modification | 7 | 65% | - | - | 1-50% of the vehicle's cost |
Weapon modification / repair | 6 | 75% | - | - | 5-50% of the weapon's cost |
Sample Weapon Modifications | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Belt ammunition | 6 | 1/2 ammo | as ammo | as ammo | +0.20 |
Belt-feed adaptor | 6 | 1/2 weapon | - | D3 | 10% of weapon |
Drum magazine | 6 | 1/2 weapon | +5 | D6 | 10% of weapon |
Extended magazine | 6 | 1/2 weapon | +10 | D10 | 10% of weapon |
Shot selector (one extra magazine) | 7 | 1/2 weapon | +10 | D6 | 15% of weapon |
Shot selector (two extra magazines) | 7 | 1/2 weapon | +15 | D3 | 20% of weapon |
Shot selector (three extra magazines) | 7 | 1/2 weapon | +20 | 1 | 25% of weapon |
Spare magazine | 6 | as weapon | +20 | as weapon x D6 | 25% of weapon |
Clothing | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d) |
Adept or cleric's robes | 2 | 50% | 25 | D6 | 60.00 |
Bandanna | 1 | 50% | 1 | D6 | 2.50 |
Belt | 2 | 90% | 1 | D10 | 1.00 |
Breeches | 2 | 75% | 4 | D6 | 12.00 |
Cloak | 1 | 50% | 10 | D6 | 25.00 |
Cold climate clothing (full outfit) | 6 | 25%* | 40 | D10 | 80.00 |
Dress | 2 | 90% | 8 | D10 | 35.00 |
Gloves (pair) | 2 | 50% | 2 | D6 | 5.00 |
Hat or cap | 2 | 75% | 3 | D6 | 4.00 |
Hood / mask | 2 | 50% | 2 | D6 | 6.00 |
Jumpsuit / catsuit | 8 | 50% | 10 | D3 | 25.00 |
Leather boots (pair) | 2 | 90% | 10 | 2D6 | 5.00 |
Leather gauntlets (pair) | 3 | 50% | 5 | D6 | 5.00 |
Jacket | 2 | 75% | 10 | D10 | 20.00 |
Overcoat | 4 | 75% | 15 | D6 | 35.00 |
Scarf | 5 | 50% | 2 | D3 | 3.00 |
Shirt / blouse | 5 | 75% | 4 | D10 | 10.00 |
Shoes (pair) | 3 | 90% | 5 | D3+3 | 18.00 |
Skirt | 1 | 90% | 4 | D3+3 | 16.00 |
Socks (pair) | 6 | 90% | 2 | 3D10 | 1.00 |
Suit (jacket, trousers, belt, shirt and tie) | 6 | 25% | 20 | D3 | 45.00 |
Sweater | 7 | 90% | 6 | D6 | 17.00 |
Tie | 6 | 50% | 1 | 2D6 | 5.00 |
Trousers / jeans | 6 | 90% | 6 | D10 | 15.00 |
T-shirt / vest | 7 | 90% | 5 | 2D10 | 6.00 |
Tunic | 2 | 75% | 5 | 2D6 | 12.00 |
Undergarments | 6 | 90% | 2 | 3D10 | 2.50 |
Warm climate clothing (full outfit) | 2 | 25%* | 20 | D10 | 35.00 |
*Obviously, these items are much more common (90%) in climates where they are required (deserts, tundra, etc.).
Slaves | Tech Level | Probability | Encumbrance | No. Offered | Cost (s.d)* |
Household or industrial slave | 1 | 75% | - | 3D10 | 200.00 |
Pit fighter | 1 | 50% | - | D10 | 500.00 |
Servitor (combat) | 9 | 25% | - | D3 | 3000.00 + weapons |
Servitor (menial) | 8 | 35% | - | N/A | 1500.00 |
*The cost of each slave is affected by several factors. Modify the final cost of the slave by the following amounts to determine the final cost:
Factor | Modifier |
The slave is trained or experienced in the required tasks | +20% |
The slave is a child (below 16) | +20% |
The slave is young (between 16 and 30) | +10% |
The slave is old (over fifty) | -20% |
The slave is exotic in some way (mutant, alien, abhuman, primitive etc.) | +50% |
The slave is difficult to control | -30% |
The slave is totally obedient (does not apply to servitors, since this is included in their base cost) | +50% |
The slave is sickly or looks weak | -20% |
The slave looks particularly strong | +20% |
The slave is bionically enhanced to suit the required tasks | +10-50% |
An attractive, healthy harem girl with experience will sell for far more than an overweight, crack-toothed old hag. You think that’s unfair? Get over it – you’re trading in people.
In cultures where slavery is illegal, the cost of a slave will be at least ten times higher than normal.