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Trading Charts

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Miscellaneous Equipment

Drugs and Poisons Tech Level Probability Encumbrance No. Offered Cost (s.d)
Barrage 8 15% 1 D3 30.00
Bloodfire poison 2 20% 1 D3 20.00
Choke poison 3 20% 1 D3 12.00
Cigarette lighter 7 90% 2 2D6 1.00
Cigarette papers (100) 6 90% 3 2D6 3.00
Cigarettes (pack of 20) 7 90% 5 3D10 4.50
Cigar tin 5 50% 10 D3 15.00
Deliria 3 50% 1 D6 10.00
Hallucinogen 3 35% 1 D6 15.00
Hibition 3 50% 1 D3+3 12.00
Immune 9 75% 1 2D6 50.00
Inhaler 8 90% 2 D6+4 5.00
Injector 6 90% 1 4D10 1.00
Kalma 3 75% 1 D3+3 3.00
Lungrot 7 25% 1 D3 15.00
Meditational incense 1 90% 5 2D6 5.00
Meta-veritas 9 25% 1 D3 50.00
Obscura 8 50% 1 D3+3 7.00
Onslaught 8 75% 1 D3 10.00
Pipe 5 35% 5 D6 10.00
Polymorphine 10 5% 1 1 150.00
Psychon 9 25% 1 D3 25.00
Smashout 7 35% 1 D6 5.00
Spur 7 50% 1 D3+3 8.00
Stun 3 35% 1 D3 12.00
Tobacco (enough for 50 cigarettes) 5 90% 5 2D6 10.00

 

Medical Attention And Supplies Tech Level Probability Encumbrance No. Offered Cost (s.d)
Apothecary treatment 1 75% - Unlimited 15.00
Bionic implantation  (per operation) 10 25% - Unlimited 200.00
Cosmetic surgery (per operation) 8 25% - Unlimited 150.00
Detox syrette 7 25% - 2D10 2.50
Medi-pack with 10 sterile dressings, 6 painkiller syrettes and D6 detox syrettes 7 25% 40 D3+3 60.00
Painkiller syrette 7 25% 1 2D10 2.50
Photochromatic injections 9 15% - 2D6 25.00
Sterile dressings 6 75% 1 for 10 3D6 3.00
Sterile suturing equipment 6 50% 5 D3 15.00
Surgery (minor, per operation) 4 65% - Unlimited 65.00
Surgery (major, per operation) 4 50% - Unlimited 100.00
Syn-flesh patch (4" square) 8 65% 1 for 10 2D6 2.00
Syn-flesh spray (10 doses) 9 35% 15 D6 20.00

 

Travel Costs Tech Level Probability Encumbrance No. Offered Cost (s.d)
Air travel (per hundred miles) 7 50% - - 15.00
Animal-drawn carriage / cart (per day) 2 35% - - 10.00
Bus (per mile) 7 75% - - 0.80
Cargo boat (per day)* 2 50% - - 15.00
Hire car (per day)** 7 50% - - 50.00
In-system space travel (per day) 9 35% - - 150.00
Land train (per day)* 9 35% - - 20.00
Long distance coach (per day) 8 50% - - 40.00
Passenger boat (per day) 5 50% - - 30.00
Rail travel (per mile) 6 50% - - 1.00
Taxi (per mile) 7 90% - - 1.50
Warp travel (per week)* 9 15% - - 250.00

*These modes of transport often require the passengers to work for their passage. This usually takes the form of general lifting and carrying, as and when required. If this is the case, the cost of travel is reduced by 25%.

**Hire cars are generally supplied with a full tank of promethium, but the customer must pay for any refills.

 

Vehicles Tech Level Probability Encumbrance No. Offered Cost (s.d)
Aerospace military combat jet* 8 15% 6000 D6 50000.00
Animal-drawn cart 2 75% 300 D6 15.00
Animal-drawn carriage 2 75% 450 D6 20.00
APC or infantry fighting vehicle* 7 25% 7500 1 24500.00
Articulated rig and trailer 8 50% 15000 D3 15000.00
Atmospheric civilian aeroplane* 7 35% 4000 1 25000.00
Atmospheric bulk cargo lifter* 8 25% 35000 1 75000.00
Battle tank* 7 15% 10000 1 50000.00
Bicycle 6 90% 90 4D10 55.00
Caravan (4 berth) 7 50% 2500 D3 3000.00
Ground car 7 75% 2500 3D6 3500.00
Grav car 10 35% 2500 2D6 5000.00
Flatbed truck 7 50% 4500 D6 7000.00
Helicopter* 8 25% 3000 1 22000.00
Jetbike 10 25% 250 D3 2500.00
Land train engine* 9 25% 250000 1 250000.00
Land train cargo carriage* 9 25% 12500 D3 45000.00
Land train passenger carriage* 9 25% 150000 D3 50000.00
Maritime freighter or oil tanker* 7 25% 1000000 1 560000.00
Maritime passenger boat* 7 35% 50000 1 90000.00
Maritime personal boat 7 50% 1500 D6 2500.00
Motorbike 7 75% 250 2D6 1500.00
Motorbike and sidecar 7 50% 400 D3+3 2000.00
Orbital shuttle* 9 15% 40000 1 120000.00
Rowing boat 2 90% 400 D6 70.00
Sailing river vessel 2 35% 6000 1 1000.00
Sailing merchant vessel* 3 25% 12000 1 5000.00
Sailing warship* 4 25% 15000 1 7000.00
Van 7 50% 5500 D6 8000.00
Valkyrie troop lifter* 9 15% 7500 1 45000.00

*These vehicles can be built to order, which generally takes one week for every full 10,000 points of Encumbrance, plus 2D6+8 days. When buying vehicles to order, a PC may order any number of the vehicles, rather than that listed in the No. Offered column. They are, however, built sequentially, except at the largest production facilities that can handle multiple contracts. Vehicles built to order often have a 10% discount on their base cost – a goodwill gesture from the manufacturers for supplying employment for the work crews.

 

Accomodation And Rented Property Tech Level Probability Encumbrance No. Offered Cost (s.d)
2-bedroom flat / house (per week) 5 50% - D6 45.00
4-bedroom flat / house (per week) 5 35% - D3 80.00
Bed and breakfast (per person, per night) 3 75% - D3+3 7.00
Bedsit (per week) 7 75% - 2D6 35.00
Campsite pitch (per night) 7 75% - D6 10.00
Cheap hotel room (single, per night) 4 75% - D3+3 8.00
Cheap hotel room (double, per night) 4 75% - D3+3 5.00
Cheap hotel room (double, per hour) 4 25% - D3+3 15.00
Cheap hotel dormitory (per person, per night) 3 90% - 2D6 3.00
Average hotel room (single, per night) 3 35% - D6 15.00
Average hotel room (double, per night) 3 50% - D6 25.00
Luxury hotel penthouse (two bedrooms, per week) 5 25% - D3 1200.00
Luxury hotel servant quarters (twin room, per night, must already have at least one other room) 7 75% - D6 10.00
Officer floorspace (per ten staff, per month) 6 35% - 2D6 200.00
Shop (small, per month) 3 50% - 1 250.00
Shop (large, per month) 6 25% - 1 800.00
Vehicle parking / animal stabling (per night) 2 50% - D6 5.00

 

Purchased Property And Dwellings Tech Level Probability Encumbrance No. Offered Cost (s.d)
Shanty town hovel 2 90% - 2D6 100.00
Rural house 2 75% - D3 4000.00
Apartment (cheap) 5 75% - D6 4000.00
Mansion 3 5% - 1 350000.00
Warehouse 4 25% - D3 40000.00
Workshop shell 2 50% - D3 10000.00
Factory shell 6 15% - 1 50000.00
Townhouse (cheap) 3 65% - D6 5000.00
Shop (small) 3 50% - D3 5000.00
Shop (large) 6 25% - 1 30000.00
Office space (per ten staff) 6 75% - 3D10 2000.00
Office block (per 300 staff) 7 25% - 1 48000.00

 

Musical Instruments Tech Level Probability Encumbrance No. Offered Cost (s.d)
Amplifier 8 65% 50 2D6 80.00
Bagpipes 2 35% 35 D6 55.00
Cello 5 35% 85 D3 900.00
Drum kit 7 65% 150 1 250.00
Flute 5 50% 15 D3+3 300.00
Guitar (acoustic) 5 50% 75 D6 200.00
Guitar (bass) 8 65% 75 D6 180.00
Guitar (electric) 8 65% 75 D3+3 350.00
Harp 3 65% 25 D6 950.00
Hunting / military horn 2 65% 15 D6 25.00
Keyboard 8 75% 70 D6 800.00
Marching drum 5 35% 35 D6 60.00
Panpipes 2 50% 10 D6 20.00
Piano (grand) 5 25% 1000 1 12000.00
Piano (upright) 6 50% 800 1 1200.00
Saxophone 7 50% 40 D3 380.00
Violin 5 50% 35 D6 280.00

*This is the price of a medium quality instrument. A cheaper instrument provides a –5 penalty to any characteristic tests using the instrument, but only costs half as much. A top quality instrument offers a +10 bonus to characteristic tests, but the cost is doubled (or even more, for particular famous or rare instruments).

 

Domesticated Animals Tech Level Probability Encumbrance No. Offered Cost (s.d)
Ambull (lobotomised) 6 25% - D3 450.00
Ambull (unlobotomised breeder) 6 15% - 1 650.00
Ape (small - monkey, chimp etc.)* 3 25% - D3 220.00
Ape (large - gorilla, orangutan etc.)* 3 15% - 1 600.00
Bird of prey (trained)* 3 25% - D3 70.00
Cat* 2 90% - D6 5.00
Chelon 2 50% - 3D6 40.00
Chicken* 2 90% - 10D10 1.50
Cow / ox (beef / milk)* 2 75% - 5D10 20.00
Cow / ox (draught)* 2 50% - D6 40.00
Dinosaur (beef / milk) 4 50% - 3D6 150.00
Dinosaur (draught) 4 35% - D3+3 200.00
Dinosaur (riding) 4 25% - D3 450.00
Dog* 1 90% - D6 3.50
Exotic bird* 3 25% - D3 40.00
Farmed fish* 6 50% - D10xD100 2.00
Goat / pig / sheep* 2 90% - 3D10 10.00
Grox (lobotomised) 4 75% - 3D6 250.00
Grox (unlobotomised breeder) 4 50% - D3 400.00
Gyrinx 2 25% - 1 250.00
Horse (draught)* 2 35% - D3+3 30.00
Horse (riding)* 2 50% - D6 120.00

*The Terran livestock varieties are roughly comparable to any of thousands of alien fauna species that have been domesticated. Alien equivalents have approximately the same availability and cost. For reasons of aesthetics and xenophobia, most planets in the Imperium still use mainly Terran livestock, particularly as food sources.

 

Food And Drink Tech Level Probability Encumbrance No. Offered Cost (s.d)
Alcoholic drink (one glass) 2 50% - 3D10 2.50
Cafe or pub meal 2 75% - 2D6 2.50
Can or bottle of beer 6 75% 4 4D10 1.80
Cheap wine / spirits (bottle) 2 75% 10 D10 4.00
Food for one meal (unprepared) 2 90% 5 2D10 1.50
Good wine / spirits (bottle) 2 35% 10 D3 15.00
Keg of beer 2 25% 100 D3 40.00
Non-alcoholic drink (one glass) 6 75% - 3D10 1.00
Packaged cold meal 6 75% 4 2D10 2.00
Restaurant meal 5 50% - 3D6 10.00
Survival rations (three meals) 6 50% 6 3D10 4.00

*Characters can remain healthy on two meals a day, but if they can afford it, must purchase and eat three. Characters of high social status may be compelled to spend more than is necessary, e.g. dining in expensive restaurants, drinking the best wines, while other characters make do with survival rations.

 

Illumination Tech Level Probability Encumbrance No. Offered Cost (s.d)
Candle 2 90% 2 3D10 0.25
Electric torch* 7 75% 10 D6+3 6.00
Flare 6 50% 5 2D10 3.00
Forehead lamp (with strap)* 7 50% 5 D6 8.00
Guard lamp pack* 7 50% 5 D3+3 9.00
Incendiary torch 1 50% 5 D10 0.50
Lantern 2 50% 10 D6 10.00
Searchlight 7 25% 500 1 200.00

*This item is supplied with a small power pack.

 

Reading And Writing Tech Level Probability Encumbrance No. Offered Cost (s.d)
Book (academic text) 4 25% 20 2D6 45.00
Book (cheap paperback novel) 5 50% 5 3D6 8.00
Book (literary hardback) 4 25% 20 D6 20.00
Book (manual, tourist guide etc.) 7 50% 10 2D6 10.00
Book (weighty tome) 3 15% 40 D3 250.00
Currency-grade paper (100 sheets) 6 15% 10 D100 8.00
Data slate and scriber* 8 35% 15 D3 25.00
Gold leaf (4x4" square) 3 10% 1 for 10 2D10 50.00
Illuminator's paintbrush / quill 2 50% 3 D10 3.00
Paper or parchment (100 sheets) 3 50% 15 D100x10 2.00
Pencil 4 75% 1 3D10 0.10
Pot of ink or paint pigment 2 50% 10 D3+3 10.00
Replacement scriber (for data slate) 8 25% 1 D6 3.00
Scroll 2 35% 10 D10 50.00
Stylus (reservoir) 7 50% 1 2D10 0.80
Stylus (nibbed) 5 35% 1 D10 2.00
Tech-scroll 9 35% 15 D10 25.00
Tech-scroll reader* 9 25% 30 D3 150.00

*This item is supplied with a small power pack.

 

Miscellaneous Services Tech Level Probability Encumbrance No. Offered Cost (s.d)
Astropathic message (per word) 9 25% - - 10.00
Auto-repairer usage (per item) 9 25% - - 10% of the item's cost
Freelance hireling (unskilled, per day) 1 50% - 2D10 5.00
Freelance hireling (professional, per day) 1 25% - 2D6 15.00
Psyker (séance, probe, psychic post-mortem etc.) 9 25% - - 150.00-1500.00
Scribe (reading or writing, per page) 3 50% - - 10.00
Tattooist 1 75% - - 5.00-100.00
Vehicle modification 7 65% - - 1-50% of the vehicle's cost
Weapon modification / repair 6 75% - - 5-50% of the weapon's cost

 

Sample Weapon Modifications Tech Level Probability Encumbrance No. Offered Cost (s.d)
Belt ammunition 6 1/2 ammo as ammo as ammo +0.20
Belt-feed adaptor 6 1/2 weapon - D3 10% of weapon
Drum magazine 6 1/2 weapon +5 D6 10% of weapon
Extended magazine 6 1/2 weapon +10 D10 10% of weapon
Shot selector (one extra magazine) 7 1/2 weapon +10 D6 15% of weapon
Shot selector (two extra magazines) 7 1/2 weapon +15 D3 20% of weapon
Shot selector (three extra magazines) 7 1/2 weapon +20 1 25% of weapon
Spare magazine 6 as weapon +20 as weapon x D6 25% of weapon

 

Clothing Tech Level Probability Encumbrance No. Offered Cost (s.d)
Adept or cleric's robes 2 50% 25 D6 60.00
Bandanna 1 50% 1 D6 2.50
Belt 2 90% 1 D10 1.00
Breeches 2 75% 4 D6 12.00
Cloak 1 50% 10 D6 25.00
Cold climate clothing (full outfit) 6 25%* 40 D10 80.00
Dress 2 90% 8 D10 35.00
Gloves (pair) 2 50% 2 D6 5.00
Hat or cap 2 75% 3 D6 4.00
Hood / mask 2 50% 2 D6 6.00
Jumpsuit / catsuit 8 50% 10 D3 25.00
Leather boots (pair) 2 90% 10 2D6 5.00
Leather gauntlets (pair) 3 50% 5 D6 5.00
Jacket 2 75% 10 D10 20.00
Overcoat 4 75% 15 D6 35.00
Scarf 5 50% 2 D3 3.00
Shirt / blouse 5 75% 4 D10 10.00
Shoes (pair) 3 90% 5 D3+3 18.00
Skirt 1 90% 4 D3+3 16.00
Socks (pair) 6 90% 2 3D10 1.00
Suit (jacket, trousers, belt, shirt and tie) 6 25% 20 D3 45.00
Sweater 7 90% 6 D6 17.00
Tie 6 50% 1 2D6 5.00
Trousers / jeans 6 90% 6 D10 15.00
T-shirt / vest 7 90% 5 2D10 6.00
Tunic 2 75% 5 2D6 12.00
Undergarments 6 90% 2 3D10 2.50
Warm climate clothing (full outfit) 2 25%* 20 D10 35.00

*Obviously, these items are much more common (90%) in climates where they are required (deserts, tundra, etc.).

 

Slaves Tech Level Probability Encumbrance No. Offered Cost (s.d)*
Household or industrial slave 1 75% - 3D10 200.00
Pit fighter 1 50% - D10 500.00
Servitor (combat) 9 25% - D3 3000.00 + weapons
Servitor (menial) 8 35% - N/A 1500.00

*The cost of each slave is affected by several factors. Modify the final cost of the slave by the following amounts to determine the final cost:

Factor Modifier
The slave is trained or experienced in the required tasks  +20%
The slave is a child (below 16) +20%
The slave is young (between 16 and 30) +10%
The slave is old (over fifty) -20%
The slave is exotic in some way (mutant, alien, abhuman, primitive etc.) +50%
The slave is difficult to control -30%
The slave is totally obedient (does not apply to servitors, since this is included in their base cost) +50%
The slave is sickly or looks weak -20%
The slave looks particularly strong +20%
The slave is bionically enhanced to suit the required tasks +10-50%

An attractive, healthy harem girl with experience will sell for far more than an overweight, crack-toothed old hag. You think that’s unfair? Get over it – you’re trading in people.

In cultures where slavery is illegal, the cost of a slave will be at least ten times higher than normal.