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Military Careers

Page 1 of 14

Abhuman Auxilia

(Basic) Abhuman Auxilia – Beastman Pack Warrior

Beastmen have little to offer the Imperial military. They have little proficiency with ranged weapons and no grasp of tactics or military organisation. However, they are incredibly obedient and prefer close quarters fighting to combat at a distance. To this end, the Imperial Guard and some Planetary Defence Forces recruit beastmen into abhuman auxilia companies, where they act as shock troops, and occasionally as dispensable cannon fodder for wave attacks. Casualty rates are often as high as 90%, but desertion rates are virtually negligible.

Advance Scheme

WS

BS

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I

Wp

Sg

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Ld

Pack Warrior

3

1

1

-

-

-

-

2

1

Restrictions:

Only beastmen may enter this career.

Abilities:

Brawler

Specialist Weapon – Flail

 

Specialist Weapon – Two-handed

Equipment:

Any civilian close combat weapon

One of the following:

- Leather armour to cover D6 locations

- Plate armour to cover D3 locations

 

One of the following:

- A second civilian close combat weapon

- A reinforced wooden shield or buckler

- Bow and a quiver of 10 arrows

- Sling and a pouch of 20 stones

- D3 primitive throwing weapons

Career Exits (Military):

Abhuman Auxilia – Pack Chieftain

Career Exits (Freelancer):

Outlaw – Bandit

Prize Fighter – Pit Slave

Mercenary – Squad Leader

Career Exits (Scholar):

Career Exits (Citizen):

 

 

(Advanced) Abhuman Auxilia – Beastman Pack Chieftain

Although human officers normally command beastman auxilia companies (usually as a punishment detail), the strongest beastmen tend to assert squad-level control as alpha males. This is a trait encouraged by their human commanders, since competition amongst potential challengers to the pack chieftain’s position ensures that the squads act to their full potential on the battlefield, although company commanders occasionally have to intercede when challengers resort to violence against one another.

Advance Scheme

WS

BS

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Wp

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Nv

Ld

Beastman Pack Chieftain

4

1

2

1

2

1

-

3

2

Restrictions:

Only beastmen may enter this career.

Abilities:

Leader

Specialist Weapon – Blackpowder

 

Specialist Weapon – Flail

Specialist Weapon – Two-handed

Equipment:

Any civilian close combat weapon

One of the following:

- Leather armour to cover D6 locations

- Scale armour to cover D3+1 locations

- Plate armour to cover D3 locations

- Flak armour vest

 

One of the following:

- A second civilian close combat weapon

- A reinforced wooden shield or buckler

- Bow and a quiver of 10 arrows

- Hand-cranked crossbow and a quiver of 10 bolts

- Sling and a pouch of 20 stones

- D3 primitive throwing weapons

- Any blackpowder weapon with 6 balls and 6 charges of powder

Career Exits (Military):

Career Exits (Freelancer):

Outlaw – Brigand

Prize Fighter – Gladiator

Mercenary – Captain

Career Exits (Scholar):

Career Exits (Citizen):

 

 

(Basic) Abhuman Auxilia – Ogryn Soldja

Ogryns love to kill things. Ogryns are incredibly obedient. These two facts were brought together thousands of years ago by the Imperial Guard, who have long fielded them in assault squads attached to human infantry companies, a practice closely followed by many Planetary Defence Forces, and the Imperial Navy. Although most human units will complain at having to fight alongside abhumans, the reliability of ogryns to smash the enemy whenever asked to do so means that troopers will more often than not accept them as near-equals.

Advance Scheme

WS

BS

S

T

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Wp

Sg

Nv

Ld

Ogryn Soldja

3

1

1

1

-

-

-

2

-

Restrictions:

Only ogryns may enter this career.

Abilities:

Brawler

Specialist Weapon – Blackpowder

 

Specialist Weapon – Ogryn

Equipment:

Any civilian close combat weapon

One of the following:

- A second civilian close combat weapon

- Scatter cannon with 48 balls and 48 charges of powder

- Ripper gun with 20 Caedes scatter shells

 

One of the following:

- Leather armour to cover D6+2 locations

- Plate armour to cover D3 locations

- Flak armour vest

Career Exits (Military):

Abhuman Auxilia – Ogryn

Sarjent

Career Exits (Freelancer):

Bodyguard – Muscle

Outlaw – Bandit

Prize Fighter – Pit Slave

Mercenary – Squad Leader

Career Exits (Scholar):

Career Exits (Citizen):

Private Security - Night Watchman

 

(Advanced) Abhuman Auxilia – Ogryn Sarjent

Through a system of natural selection, the toughest and most brutal ogryns will survive long enough to gain rudimentary leadership abilities ("Dem ones are nasty, shoot ‘em before you ‘it ‘em, boys"). In order to ensure the obedience of the other ogryns, these experienced ogryns are assigned the brevet (i.e. honorary) rank of sergeant, and possibly some shiny buttons and a prominent rank badge.

Advance Scheme

WS

BS

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Wp

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Nv

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Ogryn Sarjent

4

1

2

1

1

2

-

3

1

Abilities:

Leader

 

Specialist Weapon – Grenade

Equipment:

Any civilian close combat weapon

One of the following:

- A second civilian close combat weapon

- Scatter cannon with 48 balls and 48 charges of powder

- Ripper gun with 20 Caedes scatter shells

 

Demolition charge

Flak armour vest and trousers

Open ballistic helmet

Career Exits (Military):

Career Exits (Freelancer):

Bodyguard – Muscle

Outlaw – Brigand

Prize Fighter – Gladiator

Mercenary – Captain

Career Exits (Scholar):

Career Exits (Citizen):

Private Security - Night Watchman

 

 

(Basic) Abhuman Auxilia – Ratling Woodsman

Coming from relatively primitive homeworlds, many ratlings have an innate affinity with the wild places, and so make superb scouts and marksmen when they enter the military. This is fortunate, since they’re poor fighters, inclined to petty crime and will consume almost twice as much food as a human soldier – if it weren’t for their strengths, few commanders would have them in their armies.

Advance Scheme

WS

BS

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Wp

Sg

Nv

Ld

Ratling Woodsman

-

2

-

-

1

-

-

1

1

Restrictions:

Only ratlings may enter this career.

Abilities:

Concealment – Rural

Orientation

Secret Language – Imperial Battle Tongue

Secret Language – Military Sign Language

Set Trap

Silent Move – Rural

Specialist Weapon – Grenade

Swim

 

Tracker

50% chance of Fish

50% chance of Huntsman

50% chance of Identify Plant

25% chance of Acute Hearing

25% chance of Excellent Vision

25% chance of Planetary Cartography

Equipment:

One of the following:

- Las long rifle with two power packs

- Mars pattern lasgun with two power packs and a bayonet

- Breech loading rifle with 16 Longus bullets

- Repeating rifle with 2 clips of 8 Longus bullets

Knife

2 frag grenades

 

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (42 meals)

- One-man survival tent

Flak armour jacket and trousers

Career Exits (Military):

Abhuman Auxilia – Ratling

Marksman

Officio Medicae – Combat Medic

Career Exits (Freelancer):

Mercenary – Squad Leader

Outlaw – Bandit

Shootist – Bounty Hunter

Career Exits (Scholar):

Career Exits (Citizen):

 

 

(Advanced) Abhuman Auxilia – Ratling Marksman

Among the normally sociable ratlings of abhuman auxilia companies, there are those who are insular and uncommunicative. Perhaps as a result of this, they tend to fixate on their scouting roles to the extent that they far outclass their human colleagues (not that the humans would ever admit to this). The Imperial Guard, in particular, favours the use of ratlings as snipers.

Advance Scheme

WS

BS

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Wp

Sg

Nv

Ld

Ratling Marksman

1

4

-

-

3

-

-

3

-

Restrictions:

Only ratlings may enter this career.

Abilities:

Concealment – Rural

Concealment – Urban

Deadeye Shot

Marksman

Rock Steady Aim

 

Secret Language – Imperial Battle Tongue

Secret Language – Military Sign Language

Silent Move – Rural

Silent Move – Urban

Equipment:

Hunting rifle with an integral silencer and 2 clips of 10 Longus bullets

Knife

Flak armour jacket and trousers

 

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (42 meals)

- One-man survival tent

Career Exits (Military):

Career Exits (Freelancer):

Mercenary – Captain

Outlaw – Bandit

Shootist – Bounty Hunter

Shootist – Hitman

Career Exits (Scholar):

Career Exits (Citizen):

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