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Military Careers

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Commissariat

(Basic) Commissariat – Cadet

The Imperium boasts some of the best military commanders and tacticians in the galaxy. Unfortunately, it also boasts some of the worst as well. To counter the incompetence of this latter group, and reinforce the valour and commitment of the former, both the Imperial Navy and Imperial Guard make use of political officers. These officers do not normally come from the ranks, or even directly from the nobility, but are usually trained by the Schola Progenium before being handed over to one of two organisations, each attached to a branch of Imperial service. The Commissariat Custodia trains its cadets to survive on the battlefield, ensuring they have all the training of a standard Imperial Guard infantry soldier, while the Commissariat Classis produces cadets capable of maintaining discipline aboard Naval vessels. Every Guard regiment or Naval warship has at least one commissar assigned to it. Depending on the size and disciplinary record of the unit, they may have more. Some Guard regiments with poor disciplinary records have been known to have one commissar per platoon, and even some accompanying squads, while the largest Navy warships generally have around a dozen commissariat officers and cadets, each posted in a different part of the vessel. Planetary Defence Forces often imitate the Imperial Guard by setting up their own, unofficial, commissariats although the level of training, discipline, commitment and equipment of these political officers is generally inferior to that of the Commissariat Custodia.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Cadet

2

2

-

-

1

3

1

2

1

Restrictions:

Only humans can enter the Commissariat Custodia or Commissariat Classis, and only a few Planetary Defence Force Commissariats allow squat or ratling membership. Ogryns, beastmen and mutants can never enter a Commissariat.

Abilities:

Arcane Language – High Imperial Gothic

Brawler

Deadeye Shot

Etiquette (Imperial Navy only)

Intimidate

Literacy – Advanced

Secret Language – Imperial Battle Tongue

 

Secret Language – Military Sign Language

Specialist Weapon – Chain

Specialist Weapon – Grenades

Swim (Imperial Guard only)

Theology

Use Respirator (Imperial Guard only)

50% chance of Sixth Sense

Equipment:

All Services:

Commissar’s peaked cap

Carapace armour breastplate with flak armour sleeves

Flak armour trousers, in the style of an officer of the service

Knife

 

Imperial Guard:

One of the following:

- Laspistol with two power packs, and a sword or sabre

- Laspistol with two power packs, and a chainsword

- Lasgun (any pattern) with two power packs and a bayonet

- Pump action combat shotgun with 8 Caedes solid shells and 8 Caedes scatter shells

2 frag grenades

Smoke grenade

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Magnoculars with a power pack

Short-ranged communicator headset

Gas mask

 

Planetary Defence Force:

Any civilian or military pistol or basic weapon, with one clip of ammunition and a bayonet, if appropriate

Any civilian or military close combat weapon, with a power pack, if necessary

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Bayonet

Frag grenade

Binoculars

 

Imperial Navy:

Naval pistol with 12 Longus bullets

Chainsword (usually styled as a cutlass)

Special:

Commissariat cadets are assigned to either the Imperial Guard or the Imperial Navy (or they may be from a ‘faux-Commissariat’ and be a part of a Planetary Defence Force). They may only learn abilities or be issued with equipment appropriate to that service.

Career Exits (Military):

Commissariat – Political Officer

Career Exits (Freelancer):

Career Exits (Scholar):

Law – People’s Defender

Ministorum – Missionary

Career Exits (Citizen):

 

(Advanced) Commissariat – Political Officer

Higher-ranking commissars are assigned to oversee commanders at regimental or bridge level. They are an ever-present cause of unease for the commanders in question, who may find themselves evaluating everything they think before putting it into words, just in case they say anything that could incriminate them to the political officer at their shoulder. Should a commander suggest ordering a retreat or parleying with aliens or the enemy, he will have to justify to the commissar why this is the best cause of action for the Emperor’s troops. Should his explanation fail to impress, a lucky commander will merely have his orders overruled and a note put on his record. An unlucky commander will either be relieved of his command or summarily executed and replaced by the commissar. Because this situation only normally arises in difficult circumstances, and because most commissars lack any real leadership ability, a battle in which a commissar takes charge is almost certainly already lost. This knowledge means that many commanders will ignore the peril to their lives and argue the commissar’s call. If they still fail to impress, execution is a certainty.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Political Officer

5

4

1

1

4

7

2

4

2

Abilities:

Combat Master

Disarm

Public Speaking

 

Specialist Weapon – Bolt

Specialist Weapon – Power

Word of the Emperor

Equipment:

All Services:

Commissar’s peaked cap

Carapace armour breastplate with flak armour sleeves

Flak armour trousers, in the style of an officer of the service

Knife

 

Imperial Guard:

Any civilian or military pistol or basic weapon, with 2 clips of ammunition

Any civilian or military close combat weapon, with a power pack if necessary

2 frag grenades

Smoke grenade

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Magnoculars with a power pack

Short-ranged communicator headset

Gas mask

 

Planetary Defence Force:

Any civilian or military pistol or basic weapon, with one clip of ammunition and a bayonet, if appropriate

Any civilian or military close combat weapon, with a power pack, if necessary

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Bayonet

Frag grenade

Binoculars

 

Imperial Navy:

Naval pistol with 12 Longus bullets

Power sword (usually styled as a cutlass)

Career Exits (Military):

Adeptus Arbites – Judge

Imperial Guard – Senior Officer (Guard only)

Imperial Navy – Bridge Officer (Navy only)

Inquisitorial Ward

Planetary Defence Force – Senior Officer

Career Exits (Freelancer):

Career Exits (Scholar):

Law – Prosecuting Magistrate

Ministorum – Drill Abbot

Ministorum – Witch Hunter

Career Exits (Citizen):

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