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Military Careers
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Adeptus Astartes
(Basic) Adeptus Astartes – Aspirant |
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The Space Marines are the mightiest warriors in human history, created by the Emperor to conquer the galaxy in humanity’s name. They can reach eight or nine feet in height, and have chests two to three times the breadth that of a normal man. Clad in power armour and firing boltguns or heavy weapons, a squad of Space Marines can tackle enemy forces many times its size and come out victorious. Understandably, it would come as a surprise to many Imperial citizens to find that the recruits drafted into the Adeptus Astartes are not hardened veterans of the Imperial military, but young children. Admittedly, they are usually the most skilled gang juves or the most savage tribal braves, but it is almost unheard of for a Space Marine aspirant to be above the age of eleven or twelve, and most are younger still. Their age is no defence once the Chapter has taken them in – they are already killers and are treated as such. Many of the trials that the aspirants are put through by their chaplains and instructors are designed as natural selection, weeding out those unworthy of joining the Emperor’s Finest. Fewer than 5% of aspirants ever become fully-fledged cadets. The remainder either serve the Chapter in some other manner, as PDF bondsmen, servants or astropaths. A few are allowed to go on to study at the Schola Progenium, and fulfil their potential in other branches of the Imperial military. Those with psychic potential are sent to be trained as astropaths or sanctioned psykers. A few will drop out of the testing and disappear. The rest die. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Aspirant |
2 |
2 |
1 |
- |
1 |
2 |
1 |
2 |
- |
Restrictions: Only human males of between 8 and 12 years of age can enter this career. |
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Abilities: Brawler |
5% chance of Psyker – any one discipline |
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Equipment: Knife |
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Career Exits (Military): Adeptus Astartes – Neophyte Planetary Defence Force – Trooper (not psykers) |
Career Exits (Freelancer): Gang – Juve (not psykers) |
Career Exits (Scholar): Academic – Student (not Psykers, Schola Progenium only) Adeptus Astra Telepathica – Novice (psykers only) Scholastica Arcana – Novice (psykers only) |
Career Exits (Citizen): Menial – Servant (not psykers) |
(Advanced) Adeptus Astartes – Neophyte |
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Once an aspirant is inducted into the Chapter as a neophyte, and allowed to wear its livery, he is there to stay. He is privy to too many of the Chapter’s secrets to be allowed to leave, and the rest of his life, one way or another, is dedicated to the Chapter. The only neophytes allowed to leave the fortress-monastery are those dispatched to the Black Ships of the Inquisition, and even they are mind-scrubbed to prevent the Inquisitors from interrogating them about their past. Neophytes are trained in the use of many types of weapon, in many different environments and situations, to the extent that they eventually become conditioned into ambidexterity. An Adeptus Astartes neophyte is often superior in abilities to a veteran Imperial Guardsman, even though he will almost never experience genuine, non-simulated, combat during his time as a cadet. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Neophyte |
3 |
3 |
1 |
1 |
2 |
3 |
2 |
3 |
1 |
Abilities: Ambidextrous Literacy – Basic Scale Sheer Surface Secret Language – Imperial Battle Tongue Secret Language – Chapter Battle Tongue Secret Language – Military Sign Language Secret Signs – Chapter Specialist Weapon – Blackpowder |
Specialist Weapon – Bolt Specialist Weapon – Chain Specialist Weapon – Fist Specialist Weapon – Flail Specialist Weapon – Grenade Specialist Weapon – Thrown Specialist Weapon – Two-handed Swim |
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Equipment: One of the following: - Any civilian basic weapon, with two clips of ammunition - Any civilian close combat weapon - Chainsword with a power pack |
Any civilian pistol with two clips of ammunition Knife Flak armour jacket and trousers Open ballistic helmet |
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Special: Over the course of this career, the neophyte will be implanted with phases 1-5 of the Chapter’s gene-seed program. Neophytes who fail to advance to acolyte, but remain within the Chapter’s service, will be given all the necessary therapy to keep their gene-seed implants working. The same offer is made to psychic neophytes who are sent to join the Scholastica Arcana. |
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Career Exits (Military): Adeptus Astartes – Acolyte Planetary Defence Force – Sergeant (not psykers) |
Career Exits (Freelancer): |
Career Exits (Scholar): Adeptus Astra Telepathica – Novice (psykers only) Scholastica Arcana – Novice (psykers only) |
Career Exits (Citizen): Menial – Servant (not psykers) |
(Advanced) Adeptus Astartes – Acolyte |
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When a neophyte has received phases 1-5 of the gene-seed implantation program, and completed all the associated training, he is promoted to acolyte. His path in life is chosen at this point, according to what strengths he displayed as a neophyte. The majority will be destined to become standard squad Marines (described here as ‘battle brothers’, although this honorific is actually applied to all Marines in a Chapter), and join the 10th Scout Company, where they are trained in the arts of sabotage, assassination and wilderness survival. In many cases, this training is carried out on the battlefield, with scouts accompanying the Chapter to war. The Chapter’s Apothecarion and Armoury can choose whether to accept acolytes who show promise in the fields of medicine or technology, depending on their recruitment needs, but the Librarium must apprentice all psychic acolytes. This means that the size of each Chapter’s Librarium fluctuates in response to the proportion of psykers uncovered by the Chapter’s recruitment practices. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Acolyte |
4 |
3 |
3 |
2 |
4 |
4 |
3 |
5 |
2 |
Abilities: All Specialisations: Arcane Language – High Imperial Gothic Astronomy – Planetary Cartography – Planetary Cryptography Driver – Bike Driver – Ground Literacy – Advanced
Apothecaries Only: Medic
Techmarines Only: Engineering – Basic Metallurgy Super Numerate |
Battle Brothers Only: Concealment – Rural Concealment – Urban Huntsman Identify Plants Orientation Silent Move – Rural Silent Move – Urban Specialist Weapon – Heavy Spotter Tracker
Librarium Apprentices Only: Daemon Lore Psyker Training |
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Equipment: One of the following: - Bolt pistol with laser sight and two clips of 12 bolts, and a chainsword with a power pack - Mk IV boltgun and two clips of 20 bolts - Bolt pistol with laser sight and two clips of 12 Stalker bolts, and a sword (scouts only) - Pump action combat shotgun with 8 Caedes solid shells and 8 Caedes scatter shells (scouts only) - Hunting rifle with telescopic combined motion predictor and infrasight, and two clips of 10 Longus bullets (scouts only) Knife |
Krak grenade 2 frag grenades Ceramite carapace armour cuirass, vambraces and greaves, with 2 points of ablative armour on the body, arms and legs Blind grenade (scouts only) Magnoculars and power pack (scouts only) Medical instruments (apothecaries only) Various tools (techmarines only, count as improvised weapons) Staff (librarium apprentices only) |
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Special: Upon entry into this career, the acolyte will be assigned to a particular speciality. Psychic characters (and only psychic characters) will become Librarium Apprentices, while others will be assigned to appropriate as the instructors see fit. They will continue in this speciality throughout their life in the Adeptus Astartes. Over the course of this career, the acolyte will be implanted with phases 6-19 of the Chapter’s gene-seed program. |
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Career Exits (Military): Adeptus Astartes – Space Marine (non-psykers only) Adeptus Astartes – Lexicanium (librarium apprentices only) |
Career Exits (Freelancer): |
Career Exits (Scholar): |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Space Marine |
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The ascension to full battle brother, and the presentation of his power armour and boltgun, is the proudest moment of any Marine’s centuries-long career. The Marine is expected to maintain his wargear himself. Since his life is in the hands of the machine spirits within his armour and weapon, he does this willingly, as he does with any heavy weapons, vehicles or equipment he is issued with. Apothecaries are responsible for the genetic modification of new recruits and the treatment of injured Marines on the battlefield. As such, they are probably the most important individuals in the Chapter, arguably even more so than the Chapter Master himself. Techmarines are adepts of the Machine Cult and are privy to many of the secrets of the Adeptus Mechanicus. Like Techpriests, many of them abhor the weak flesh and work towards the ideal of the machine-man. They maintain all the war machines in the Chapter’s vehicle pool, and many command them on the battlefield. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Space Marine |
4 |
4 |
10 |
6 |
5 |
4 |
3 |
8 |
4 |
Abilities: All Specialisations: Use Power Armour Driver – Grav Driver – Heavy Heraldry History Law Speak Additional Dialect – Up to four Pilot – Atmospheric Pilot – Space Super Numerate Theology Use Cogitator Use Jump Pack Use Respirator Xenology
Apothecary Only: Cosmetic Surgeon Medic Surgeon Manufacture Drugs – Chemical Manufacture Drugs – Natural |
Battle Brothers Only: Combat Master Disarm Specialist Weapon – Flamer Specialist Weapon – Launcher Specialist Weapon – Melta Specialist Weapon – Plasma Wrestling
Techmarine Only: Arcane Language – Lingua Technis Engineering – Advanced Manufacture Explosives Metalworking Research Specialist Weapon – Flamer Specialist Weapon – Launcher Specialist Weapon – Melta Specialist Weapon – Plasma |
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Equipment: All Specialisations: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts - Bolt pistol with laser sight and 2 clips of 12 bolts Knife Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs Ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead
Battle Brothers Only: Krak grenade 2 frag grenades Motion tracker auspex with power pack Chainsword with power pack (assault squads and sergeants only) Power armour jump pack (assault squads only) |
Apothecaries Only: Narthecium (surgical equipment, plus 12 sterile dressings, 8 painkiller syrettes and 8 detox syrettes) Canister of synth-flesh spray Reductor (one action to remove progenoids from the dead) Bio-scanner auspex with power pack Emperor’s Peace – a stubber with one clip of 15 Limax man-stopper bullets
Techmarines Only: Power axe with a power pack Various tools (count as improvised weapons) Energy scanner auspex One of the following: - Servo-arm - Up to four mechadendrites At least four average, advanced or highly advanced bionic parts |
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Career Exits (Military): Adeptus Astartes – Veteran (not Techmarines or Apothecaries) Adeptus Astartes – Officer (not battle brothers) |
Career Exits (Freelancer): Mercenary – Captain Rebel – General |
Career Exits (Scholar): |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Veteran |
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The best of the Chapter’s warriors are offered a promotion to the elite 1st Veteran Company. These Marines are given training in the use of tactical dreadnought (or Terminator) armour, although not all will have the opportunity to use it – Terminator armour is rare, and some Chapters do not even have a single suit to call their own. Serving with the 1st Company is the greatest promotion available to a Marine who is not suited for a command position. Surprisingly, some veterans forego the opportunity to wear Terminator armour, and opt to remain with their former company as a veteran sergeant, or even to go back and train aspirants, neophytes and acolytes. The refusal of promotion is accepted without offence by the Chapter hierarchy, since these veterans are usually the ones best suited in temperament for the less glorious, but still vital, tasks of the Chapter. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Veteran |
5 |
5 |
14 |
8 |
7 |
5 |
4 |
9 |
6 |
Abilities: Body Slam Daemon Lore Deadeye Shot Hipshooting Leader |
Rock Steady Aim Speak Alien Language Specialist Weapon – Power Teacher Use Terminator Armour |
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Equipment: All Specialisations: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts (not Terminators) - Bolt pistol with laser sight and 2 clips of 12 bolts, and a chainsword (not Terminators) - Storm bolter with laser sight and 2 clips of 30 bolts, and a power fist (1st Company Terminators only) Krak grenade (not Terminators) 2 frag grenades (not Terminators) Knife (not Terminators) Motion tracker auspex with power pack Power armour jump pack (assault squads only) |
One of the following: - Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs, and a ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead - Full suit of ceramite carapace armour, with 2 points of ablative armour on the body, arms and legs (scout sergeants only) - Full suit of ceramite Terminator armour and a ceramite Terminator armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead (1st Company veterans only) |
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Career Exits (Military): Adeptus Astartes – Officer Adeptus Astartes – Chaplain |
Career Exits (Freelancer): Mercenary – Captain Rebel – General |
Career Exits (Scholar): |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Chaplain |
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The Adeptus Astartes do not follow the mainstream Imperial Cult, a cause of much friction with the Ministorum. Some do not even revere the Emperor as a god, but merely as the greatest man who ever lived. It is only the special autonomous status of the Adeptus Astartes that prevents the more puritan elements of the Inquisition from burning whole Chapters for heresy. The chaplains lead the Chapter Cults, holding pre- and post-battle prayer services for the Marines. The chaplains also act as recruiting officers, keeping a watch over the Chapter’s realm for any young boys who show great strength and loyalty, before bringing them in for training as future soldiers of the Emperor. |
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Advance Scheme |
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BS |
S |
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I |
Wp |
Sg |
Nv |
Ld |
Chaplain |
6 |
5 |
18 |
10 |
8 |
7 |
4 |
10 |
6 |
Abilities: Etiquette Exorcism |
Leader Word of the Emperor |
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Equipment: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts (not Terminators) - Bolt pistol with laser sight and 2 clips of 12 bolts (not Terminators) - Storm bolter with laser sight and 2 clips of 30 bolts, and a power fist (1st Company Terminators only) Crozius Arcanum with power pack (as power hammer) Rosarius (as conversion field) with power pack Knife (not Terminators) Krak grenade (not Terminators) 2 frag grenades (not Terminators) |
Motion tracker auspex with power pack One of the following: - Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs, and a ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead - Full suit of ceramite Terminator armour and a ceramite Terminator armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead (1st Company chaplains only) |
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Career Exits (Military): |
Career Exits (Freelancer): Mercenary – Captain Rebel – General |
Career Exits (Scholar): Academic – Philosopher |
Career Exits (Citizen): Cultist – Demagogue |
(Advanced) Adeptus Astartes – Officer |
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The officers and Chapter masters of the Adeptus Astartes are unequalled among all of humanity’s soldiers, worthy successors to the ideals of the Emperor and his Primarchs. They are, even more so than their subordinates, one-man armies, particularly when clad in Terminator armour. Not all officers are commanders of Marines – each Chapter honours one of its greatest veteran warriors by allowing him to carry the Chapter’s banner into battle. The highest-ranking techmarines and apothecaries are in charge of the entirety of their specialisation within the Chapter’s hierarchy, and even the company captains must request their assistance, rather than issue orders. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Officer |
6 |
6 |
18 |
10 |
8 |
6 |
4 |
9 |
8 |
Abilities: Etiquette Leader Strategist (company captains or chapter masters only) |
Specialist Weapon – Advanced Specialist Weapon – Power Use Terminator Armour (techmarines and 1st Company apothecaries only) |
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Equipment: All Specialisations: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts (not Terminators) - Bolt pistol with laser sight and 2 clips of 12 bolts (not Terminators) - Storm bolter with laser sight and 2 clips of 30 bolts, and a power fist (1st Company Terminators only) Up to four digital weapons of any type Knife (not Terminators) One of the following: - Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs, and a ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead - Full suit of ceramite Terminator armour and a ceramite Terminator armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead (1st Company veterans only) Battle Brothers Only: Krak grenade (not Terminators) 2 frag grenades (not Terminators) Motion tracker auspex with power pack Chainsword with power pack Jump pack (assault companies only) |
Apothecaries Only: Narthecium (surgical equipment, plus 12 sterile dressings, 8 painkiller syrettes and 8 detox syrettes) Canister of synth-flesh spray Reductor (one action to remove progenoids from the dead) Bio-scanner auspex with power pack Emperor’s Peace – a stubber with one clip of 15 Limax man-stopper bullets
Techmarines Only: Power axe with a power pack Various tools (count as improvised weapons) Energy scanner auspex with power pack One of the following: - Servo-arm - Up to four mechadendrites At least eight average, advanced or highly advanced bionic parts |
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Career Exits (Military): |
Career Exits (Freelancer): Mercenary – Captain Rebel – General |
Career Exits (Scholar): Academic – Philosopher |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Lexicanium |
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A Daemon-possessed psyker is already a dreadful threat to the Imperium, but this is doubly so if the psyker is a Space Marine. As such, a large part of the training for a Librarian involves the development of extreme mental discipline. This takes the form of the documentation and archiving of every event that takes place within the Chapter, and every major event within its sphere of influence. Lexicaniums act as the initial record keepers, compiling reports and collecting data. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Lexicanium |
4 |
4 |
8 |
6 |
5 |
4 |
4 |
8 |
4 |
Abilities: Driver – Grav Driver – Heavy Heraldry History Law Speak Additional Dialect – Up to four Pilot – Atmospheric Pilot – Space |
Psychic Resistance Psyker – up to one discipline Super Numerate Theology Use Cogitator Use Power Armour Use Respirator Xenology |
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Equipment: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts - Bolt pistol with laser sight and 2 clips of 12 bolts Any force weapon Knife |
Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs Ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead Motion tracker auspex with power pack |
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Career Exits (Military): Adeptus Astartes – Codicier |
Career Exits (Freelancer): Rogue Psyker – Gamma Class |
Career Exits (Scholar): |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Codicier |
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The information collected by the lexicaniums must be reviewed and critically evaluated before being set down into the Chapter’s archives. This task falls chiefly upon the codiciers, who are adept at analysing information from a multitude of writers and sources and turning them into detailed, authoritative texts. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Codicier |
4 |
4 |
10 |
6 |
6 |
5 |
5 |
8 |
4 |
Abilities: Meditation Psyker – up to two disciplines |
Specialist Weapon – Power Teacher |
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Equipment: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts - Bolt pistol with laser sight and 2 clips of 12 bolts Any force weapon Knife Pentagrammic wards |
Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs Ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead Motion tracker auspex with power pack |
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Career Exits (Military): Adeptus Astartes – Epistolary |
Career Exits (Freelancer): Rogue Psyker – Beta Class |
Career Exits (Scholar): |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Epistolary |
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Although most Chapters have access to their own cadre of astrotelepaths, the most powerful Librarians are also used for communication purposes, to the extent that the Adeptus Astartes long ago developed its own interpretation of the astrotelepathy psychic discipline. Normally, this does not rile the Adeptus Astra Telepathica, since it ensures that the astropaths on semi-permanent loan to the Chapter will not normally be placed in direct battlefield peril. However, some less-humanitarian Chapters see the Telepathica astropaths as being of reduced importance and will treat them in a cavalier manner that risks turning the Adeptus Astra Telepathica against the entire Astartes. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Epistolary |
5 |
5 |
14 |
8 |
7 |
7 |
5 |
8 |
4 |
Abilities: Create Wards Leader Psychic Sense |
Psyker – up to three disciplines, at least one of which must be either Telepathy or Astrotelepathy Sixth Sense |
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Equipment: One of the following: - Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts - Bolt pistol with laser sight and 2 clips of 12 bolts Any force weapon Knife Pentagrammic wards |
Psychic hood Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs Ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead Motion tracker auspex with power pack |
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Career Exits (Military): Adeptus Astartes – Chief Librarian |
Career Exits (Freelancer): Rogue Psyker – Alpha Class |
Career Exits (Scholar): |
Career Exits (Citizen): |
(Advanced) Adeptus Astartes – Chief Librarian |
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The leaders of a Chapter’s psychic cadre are the Chief Librarians. Some Chapters have no Chiefs, instead granting the leadership of the Librarium to an epistolary. Other Chapters have as many as a dozen. On average though, there are usually between one and five Chief Librarians in a single Chapter. They rarely venture onto the battlefield, but when they do their use of their powers is devastating, wiping out entire armies. Although Chapters frequently refuse to allow the Scholastica Arcana access to their Librarians, many amongst the Inquisition suspect that the method of mental training used by the Space Marines allows them to produce a greater than normal proportion of alpha-class psykers. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Chief Librarian |
5 |
5 |
18 |
10 |
7 |
9 |
6 |
8 |
6 |
Abilities: Etiquette Exorcism Manufacture Psychic Technology |
Psychic Awareness Psyker – up to four disciplines |
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Equipment: One
of the following: -
Mk IV boltgun with laser sight, bayonet and 2 clips of 20 bolts (not
Terminators) -
Bolt pistol with laser sight and 2 clips of 12 bolts (not
Terminators) - Storm bolter with laser sight and 2 clips of 30 bolts (Terminators only) Any force weapon Knife Pentagrammic wards Psi-booster Psychic hood |
Motion tracker auspex with power pack One of the following: - Full suit of ceramite power armour, with 3 points of ablative armour on the body, arms and legs, and a ceramite power armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead - Full suit of ceramite Terminator armour and a ceramite Terminator armour helmet with integral image filter, photochromatic visor, infra-vision, re-breather and short-range communicator microbead |
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Career Exits (Military): |
Career Exits (Freelancer): Rogue Psyker – Alpha Class |
Career Exits (Scholar): Academic – Philosopher |
Career Exits (Citizen): |