News & Legal | Players' Handbook | GM's Handbook | Games Workshop |
Military Careers
Page 8 of 14
Inquisitorial Ward
(Advanced) Inquisitorial Ward |
|||||||||
The Inquisition needs fighting men to protect its installations and to act as bodyguards and agents for its Inquisitors. The Wards (or Protectors) fulfil both these roles. They are drawn from all walks of life, but almost all are professional killers of some sort before they are called to perform their duties for the Emperor. Law enforcement, whether planetary or in the Arbites, forms a popular pool of recruits, as does the military, since both breed tough men and women who are capable of following orders to the letter. Nevertheless, a certain degree of independent thought is desirable, since Wards are often dispatched alone to investigate leads in complex cases where an Inquisitor’s attention is being drawn in several directions at once. Wards also enforce of the Inquisition’s rulings on troubled worlds, replacing local law enforcement or Arbites, and sometimes the military hierarchy, until the situation is stabilised. On the ground, Wards form both kill teams and arrest squads, and are trained to interrogate prisoners in the absence of an Inquisitor. After years of service, it is not unknown for particularly skilled Wards to catch the eye of an Inquisitor, who will petition his colleagues to allow the Ward to join their ranks as an Inquisitor. Then the long and difficult training of an Explicator begins. Most Wards, though, use the skills learned in their service to the Inquisition to earn a living in the military or private sectors. Provided the former Ward never reveals any details of his service, the Inquisition is all too happy to give excellent references to its former servants. If Wards break this secrecy, they generally don’t live long enough to reap the rewards of the reference. |
|||||||||
Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Inquisitorial Ward |
4 |
4 |
2 |
2 |
2 |
4 |
3 |
4 |
3 |
Abilities: Cryptography Daemon Lore Interrogate Intimidate Law Literacy – Advanced Secret Language – Inquisition Secret Signs – Inquisition Shadowing |
Specialist Weapon – Launcher Specialist Weapon – Grenade Specialist Weapon – Power Specialist Weapon – Shock Strike to Stun Tracker Use Respirator Xenology |
||||||||
Equipment: One of the following: - Hellgun with two power packs, a laser sight and an infrascope - Hellpistol with two power packs, and a sword - Shock maul and suppression shield, both with power packs - Repeating crossbow with two clips of 6 bolts, tipped with Stun or Choke toxin - Any other military or civilian ranged weapon, with two clips of ammunition, and a military or civilian close combat weapon, with a power pack, if necessary Laspistol with one power pack Knife A selection of up to six grenades |
Six pairs of handcuffs Pocket periscope Magnoculars with power pack One of the following: - Grav chute - Parachute - Parawing Full suit of carapace armour Closed ballistic helmet with integral photochromatic visor, re-breather and short-range communicator microbead |
||||||||
Special: The Inquisitorial Ward equipment list is designed to be as flexible as possible. The first two suggested combinations of weaponry are the typical loadout for the ‘Storm Trooper’ style Ward, the third and fourth are common with Wards working as part of an Inquisitorial snatch squad, while the last is left open to suit the character’s fighting style – this is usually the option taken by ogryns. |
|||||||||
Career Exits (Military): Adeptus Arbites – Judge Imperial Guard – Storm Trooper Imperial Navy – Naval Trooper Intelligence Agent – Spook |
Career Exits (Freelancer): Shootist – Bounty Hunter Private Security - Corporate Operative |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement – Investigator |