Front Page

News & Legal Players' Handbook GM's Handbook Games Workshop

Free Guestbook from
                                                                                         Bravenet
powered by Powered by Bravenet bravenet.com

Military Careers

Page 13 of 14

Back To Page 12

Planetary Defence Force

As semi-autonomous nations within the Imperium, every planet is allowed and obligated to maintain its own defence force, whether it is a trained and equipped professional army, a national service conscript force, poorly equipped volunteer militia or a paramilitary police force.

The exact structure of these PDFs varies from planet to planet, but it is in the governor’s own interests to ensure that the PDF is as good as it need be, since a governor who fails to protect his planet from rebellion or alien invasion, and has to call upon outside help, is unlikely to remain in office (or even alive) for very long.

Whatever their organisation, one thing is always consistent – Planetary Defence Forces never have enough training or equipment. During peacetime, they are under-funded, and during wartime, they are overstretched.

However, many citizens volunteer to join the PDF as a stepping-stone, since it is the first place that the Imperial Guard look to for recruits, and the Guard is seen as a way of escaping from a dull life on a single world and seeing the wonders of the galaxy. PDFs generally support this attitude, right up until the signup papers are stamped, whereupon the recruit’s dreams are swiftly beaten out of him by brutal training schemes or bunkhouse bullying.

These careers represent the lower end of the scale of PDF professionalism. Should a GM wish to use PCs or NPCs from more professional PDF regiments, the Imperial Guard equivalent careers are recommended.

 

(Basic) Planetary Defence Force – Trooper

The typical PDF trooper is poorly and cheaply equipped, and has to supply much of his own equipment and armour. Training is also fairly lax, with men spending as little as three days a week in training. On worlds where PDF service is on a part-time voluntary basis, this training time may be almost non-existent, perhaps just an afternoon of weapons training every fortnight. As such, most Imperial Guard commanders have no time for their PDF counterparts, and see them as little more than cannon fodder.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Trooper

1

1

-

-

-

-

-

1

-

Restrictions:

Only humans and squats may join the Planetary Defence Force.

Abilities:

All Specialisations:

Secret Language – Imperial Battle Tongue

 

Rifleman:

Specialist Weapon – Grenade

 

Support:

Specialist Weapon – Heavy

One of the following:

- Specialist Weapon – Bolt

- Specialist Weapon – Flamer

- Specialist Weapon – Launcher

- Specialist Weapon – Melta

- Specialist Weapon – Mortar

- Specialist Weapon – Plasma

 

Maritime:

Seafarer

Secret Languge – Maritime Code

Secret Signs – Maritime Flags

Swim

 

Vehicle Crew:

Driver – Ground

One of the following:

- Driver – Heavy

- Specialist Weapon – Heavy

- Specialist Weapon – Ordnance

 

Pilot:

Cartography – Planetary

Literacy – Basic

Orientation

Pilot – Atmospheric

Specialist Weapon – Bolt

Specialist Weapon – Heavy

Specialist Weapon – Launcher

Use Respirator

 

Artillerist:

Lip Reading

Cartography – Planetary

Specialist Weapon – Ordnance

Equipment:

All Specialisations:

Any civilian or military basic weapon, with one clip of ammunition

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Knife

 

Support:

One of the following:

- Mk III boltgun with one belt of 30 bolts

- Single-shot or drum magazine grenade launcher with 3 frag grenades and 3 krak grenades

- Flamer with a flame canister

- Melta gun with one power pack

- Plasma gun with one power pack

- Rocket launcher with 3 super-frag missiles and 2 super-krak missiles

- Autocannon with one clip of 20 Vastatio shells

- Heavy bolter with one clip of 40 bolts

- Heavy stubber with one clip of 40 Longus bullets

- Lascannon with one large power pack

Flak armour vest

Open ballistic helmet

 

Rifleman:

Bayonet

Frag grenade

Flak armour vest

Open ballistic helmet

 

Vehicle Crew:

A driving or gunnery position within an armoured or unarmoured vehicle

 

Maritime:

Cutlass

Rations for 14 days (42 meals)

 

Pilot:

A gunnery or navigation position on an atmospheric warplane

Parachute

Flak armour balaclava

Insulated flight suit

 

Artillerist:

A gunnery position on a stationary or mobile artillery piece

Ear protectors

Special:

Upon entering this career, a character must choose one of the above specialisations. The character can then only take abilities from that specialisation, and will only be issued with the appropriate equipment. Upon leaving this career for other Planetary Defence Force careers, the character will be taking the next step up in one of his or her specialisations.

Career Exits (Military):

Planetary Defence Force – Trooper (any other specialisation)

Planetary Defence Force – Sergeant

Imperial Guard – Trooper

Imperial Navy – Armsman

Imperial Navy – Pilot (Pilots only)

Officio Medicae – Combat Medic

Career Exits (Freelancer):

Bodyguard – Minder

Gang – Fighter

Mercenary – Trooper

Outlaw – Bandit

Outlaw – Hijacker (support only)

Private Security – Night Watchman

Rebel – Heretic

Shootist – Gunslinger

Career Exits (Scholar):

Career Exits (Citizen):

Civil Aviation – Atmospheric (Pilots only)

Cultist – Novice

Law Enforcement – Beat Officer

Maritime – Seaman (Maritime only)

 

(Advanced) Planetary Defence Force – Sergeant

PDF sergeants generally gain their position not because of their ability in the field, but because they hold a leadership rank in civilian life – office boss, labour team leader, etc. As such, they are not particularly reliable. However, their military experience does put them in good stead for future employment, where they can take the skills they have learnt in the public sector, and put them to use in the private sector.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Sergeant

2

1

1

-

-

1

-

1

1

Restrictions:

Only humans and squats may join the Planetary Defence Force.

Abilities:

Leader

 

Secret Language – Imperial Battle Tongue

Equipment:

All Specialisations:

Any civilian or military basic weapon, with one clip of ammunition

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Knife

Flak armour vest

 

Rifleman, Support:

Bayonet

Frag grenade

Smoke grenade

Binoculars

Flak armour trousers

Open ballistic helmet

 

Vehicle Crew:

A command position within an armoured vehicle

Binoculars

 

Artillerist:

A command position on a stationary or mobile artillery piece

Ear protectors

Trench periscope

 

Pilot:

A piloting, gunnery or navigation position on an atmospheric warplane

Parachute

Flak armour balaclava

Insulated flight suit

 

Maritime:

Cutlass

Binoculars

Rations for 14 days (42 meals)

Career Exits (Military):

Planetary Defence Force – Junior Officer

Imperial Guard – Sergeant

Imperial Navy – Armsman

Career Exits (Freelancer):

Bodyguard – Minder

Gang – Leader

Mercenary – Squad Leader

Outlaw – Hijacker

Private Security – Night Watchman

Shootist – Gunslinger

Career Exits (Scholar):

Career Exits (Citizen):

Law Enforcement – Beat Officer

Maritime – Skipper (Maritime only)

 

(Advanced) Planetary Defence Force – Junior Officer

To avoid having to leave the planet of their birth, yet still serve the Imperium in a suitably prestigious manner, many nobles get themselves officer’s commissions in the Planetary Defence Force. When the Imperial Guard draft comes around, they use their family connections to avoid being recruited and taken to see actual combat among the stars. As such, the officer class of Planetary Defence Forces tends to be fairly inexperienced in the arts of warfare, and are not a patch on more professional soldiers.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Junior Officer

3

2

2

1

2

3

1

2

2

Restrictions:

Only humans or squats can join the Planetary Defence Force.

Abilities:

Literacy – Basic

Secret Language – Imperial Battle Tongue

 

Specialist Weapon – Chain

Specialist Weapon – Grenade

Equipment:

All Specialisations:

Any civilian or military pistol or basic weapon, with one clip of ammunition

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for 7 days (21 meals)

Knife

Carapace armour breastplate with flak armour sleeves

Flak armour trousers

Officer’s peaked cap

Command squad (Any combination of up to four Troopers, Sergeants and/or Combat Medics)

 

Rifleman, Support:

Any civilian or military close combat weapon, with a power pack, if necessary

Bayonet (if appropriate)

Frag grenade

Binoculars

 

Vehicle Crew:

A command position within an armoured vehicle, and command of a squadron of tanks (normally three Leman Russ, including his own)

Binoculars

Artillerist:

A command position on a stationary or mobile artillery piece, and command of a battery of artillery (normally three guns, including his own)

Ear protectors

Trench periscope

 

Pilot:

A piloting, gunnery or navigation position on an atmospheric warplane, and command of a wing of similar warplanes (usually no more than five or six)

Parachute

Flak armour balaclava

Insulated flight suit

 

Maritime:

Chainsword with power pack

Binoculars

Command of a ship

Career Exits (Military):

Planetary Defence Force – Senior Officer

Commissariat – Cadet (PDF)

Imperial Guard – Junior Officer

Imperial Navy – Pilot (Pilots only)

Career Exits (Freelancer):

Bodyguard – Minder

Gang – Leader

Mercenary – Captain

Private Security – Corporate Suit

Shootist – Bounty Hunter

Shootist – Hitman

Career Exits (Scholar):

Ministorum – Drill Abbot

Politician – Senator

Career Exits (Citizen):

Law Enforcement – Beat Officer

Maritime – Skipper

 

(Advanced) Planetary Defence Force – Senior Officer

The regimental commanders of Planetary Defence Forces are either those career soldiers who have worked their way up through the ranks, or more commonly the work-shy sons of nobility. As with lower officer’s ranks, the weighting towards rank-by-birth, rather than rank-by-ability can lead to a good deal of incompetence should the PDF ever be called on to fight.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Senior Officer

4

3

2

1

3

5

2

3

3

Restrictions:

Only humans and squats can join the Planetary Defence Force

Abilities:

Cryptography

Etiquette

Heraldry

Literacy – Advanced

 

Secret Language – Imperial Battle Tongue

Specialist Weapon – Power

Strategist

Equipment:

All Specialisations:

Any civilian or military pistol or basic weapon, with one clip of ammunition

Any civilian or military close combat weapon, with a power pack, if necessary

Carapace armour breastplate with flak armour sleeves

Flak armour trousers

Officer’s peaked cap and greatcoat

Command staff (Any combination of at least ten Administratum staff, junior officers and other soldiers, possibly including an assigned astropath or other psyker, and a Officio Medicae surgeon)

 

Rifleman, Support:

Any civilian or military close combat weapon, with a power pack, if necessary

Frag grenade

Staff car or command variant APC and driver (one of his command staff with Driver – Ground or Driver – Heavy, as appropriate)

 

Maritime:

Command of a maritime fleet

 

Vehicle Crew:

A command position within an armoured vehicle, and command of at least a company of tanks (normally three squadrons of three Leman Russ, in addition to his own command variant vehicle)

 

Artillerist:

A command position on a stationary or mobile artillery piece, and command of at least a company of guns (normally three batteries of three guns, in addition to his own)

Ear protectors

Trench periscope

 

Pilot:

Staff car or command variant APC and driver (one of his command staff with Driver – Ground or Driver – Heavy, as appropriate)

Ground-based command of a squadron of warplanes (normally between three and twelve wings of up to five aircraft)

Career Exits (Military):

Imperial Guard – Senior Officer

Career Exits (Freelancer):

Mercenary – Captain

Career Exits (Scholar):

Noble – Baron / Baroness

Politician – Minister

Career Exits (Citizen):

Maritime – Skipper

Forward To Page 14