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Military Careers

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Officio Medicae

When the Imperial Guard goes into combat, they are at the head of a phenomenally complicated system of support personnel, armourers, intelligence gatherers, bureaucrats and camp followers. Among the most important of these is the Officio Medicae, either doctors who have gone through basic military training, or troopers trained to treat injuries.

These combat medics often fight alongside normal Imperial Guard troopers, treating casualties as and when they occur, but some drive ambulances (or converted armoured personnel carriers) to ferry wounded soldiers back to the hospitals behind the lines, where field surgeons deal with the more serious and life-threatening injuries.

Additionally, where there is a crisis, such as a planetary pandemic, where local medical resources are overwhelmed, the Officio Medicae will often be called in to provide additional support. This is particularly the case where the emergency is accompanied by civil unrest or war, as was the case in the Plague of Unbelief in 999.M41.

(Basic) Officio Medicae – Combat Medic

Combat medics are little more than a soldier with basic medical training. Normally they serve as orderlies in field surgeries, or as ambulance drivers ferrying the wounded from the battlefield. Occasionally, they are assigned to accompany platoons of infantry, keeping the wounded fighting for as long as possible and preserving the lives of battlefield officers.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Combat Medic

1

1

-

-

1

1

1

2

1

Abilities:

Literacy – Basic

Medic

Secret Language – Imperial Battle Tongue

 

Use Respirator (Imperial Guard only)

50% chance of Driver – Ground

50% chance of Driver – Heavy

Equipment:

One of the following:

- Laspistol with one  power pack

- Lasgun (any pattern) with one  power pack and a bayonet

Knife

An additional power pack (Guard only)

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for seven days (21 meals)

Gas mask (Imperial Guard only)

 

Med-pack containing:

- 3D6 sterile dressings

- Sterile suturing equipment

- 2D6 painkiller syrettes

- D6 detox injectors

Flak armour vest (Planetary Defence Force only)

Flak armour jacket and trousers (Imperial Guard only)

Open ballistic helmet with integral short-ranged communicator microbead (Imperial Guard only)

Career Exits (Military):

Imperial Guard – Trooper

Officio Medicae – Field Surgeon

Planetary Defence Force – Trooper

Career Exits (Freelancer):

Criminal – Narcotics Dealer

Career Exits (Scholar):

Apothecaria – Adept

Career Exits (Citizen):

Colonist

 

(Advanced) Officio Medicae – Field Surgeon

Field surgeons are normally spared the direct horror of the battlefield, but their valuable surgical skills expose them to the indirect – the tattered limbs, shattered bones and pulsing organs of the wounded. Unsurprisingly, many field surgeons take a dim view to violence, and some are devoutly pacifist. It can be a strain on a regimental commander when he has to persuade a commissar not to execute a much-needed surgeon for cowardice after he refuses to pick up the weapon he was issued with.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Field Surgeon

1

1

-

1

1

2

2

3

2

Abilities:

Literacy – Advanced

Secret Language – Imperial Battle Tongue

 

Surgeon

Use Respirator (Imperial Guard only)

Equipment:

One of the following:

- Laspistol with one power pack

- Lasgun (any pattern) with one power pack and a bayonet

An additional power pack (Imperial Guard only)

Knife

Backpack containing:

- Entrenching tool

- Insulated sleeping bag

- Rations for seven days (21 meals)

Gas mask (Imperial Guard only)

Surgical tools (which can be used as improvised weapons)

 

Med-pack containing:

- 3D6 sterile dressings

- Sterile suturing equipment

- 2D6 painkiller syrettes

- D6 detox injectors

Flak armour vest (Planetary Defence Force only)

Flak armour jacket and trousers (Imperial Guard only)

Open ballistic helmet with integral short-ranged communicator microbead (Imperial Guard only)

Bloodstained apron

Career Exits (Military):

Career Exits (Freelancer):

Criminal - Narcotics Chemist

Career Exits (Scholar):

Apothecaria – Chirurgeon

Career Exits (Citizen):

Colonist

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