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Freelancer Careers
Page 11 of 12
Shootist
(Basic) Shootist Gunslinger |
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On lawless worlds, and to a lesser extent on the more civilised ones, there are those who live by the gun, selling their abilities with firearms to the highest bidder. They are not necessarily outlaws, but many of their actions are illegal. If a lawman requires someone to bulk out a posse, he will turn to a gunslinger just as surely as a gang will hire him to provide extra firepower during a turf war. Many gunslingers will refuse to fight for criminals, restricting themselves to working for the law, or in civil disputes, such as when settlers fight over land, or when a community takes up arms against the mining corporation intent on digging up their village. Other gunslingers have no qualms about who employs them, and will gladly work for anyone with money, possibly even switching sides if a higher counter-offer is made before the previous contract has completely run its course. Occasionally, gunslingers without an employer will try and make a living by shooting people. They will pick fights with a random stranger, and challenging him to a shootout. If the gunslinger wins, he takes the losers valuables and sells them on. If the gunslinger loses well, that rarely happens. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Gunslinger |
- |
2 |
- |
1 |
2 |
- |
- |
1 |
- |
Abilities: Dodge Fast Draw Gunfighter |
Quickload 50% chance of Deadeye Shot 50% chance of Marksman |
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Equipment: Two civilian pistols, each with one clip of ammunition Knife |
Flak armour vest |
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Career Exits (Military): |
Career Exits (Freelancer): Shootist Bounty Hunter Shootist Hitman Mercenary Trooper Private Security Corporate Suit |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement Beat Officer |
(Advanced) Shootist Bounty Hunter |
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Many backwater or uncivilised worlds have freelance lawmen, usually operating under some form of licensing scheme. These men and women are hard-bitten gunfighters and usually more at ease with their pistols than with other people. Some are genuinely good men, dedicated to clean up the scum of the galaxy, but averse to the discipline of a police force. Others are vigilantes, who prefer to dispense their own forms of punishment to even minor offenders before turning them in for the reward. Still more, sadly, are little more than legalised killers, more interested in having official backing for their sociopathic killing sprees than they are for justice or civic responsibility. Less scrupulous bounty hunters are not averse to turning in innocent citizens (particularly abhumans, mutants or a member of an unfavoured ethnic group) when their true prey cannot be found. Because planets where bounty hunters are needed tend to have overstretched police forces in the first place, it is rare for corrupt bounty hunters to be censured or prosecuted. When a bounty hunter does fall foul of the law, a change of name and appearance may be required before joining any outlaw bands or the criminal underworld, just in case. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Bounty Hunter |
1 |
3 |
1 |
1 |
3 |
2 |
- |
3 |
- |
Abilities: Concealment Rural Concealment Urban Dodge Gunfighter Orientation Secret Language Street Secret Signs Street |
Silent Move Rural Silent Move Urban Shadowing Strike To Stun Tracker Wrestling |
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Equipment: Two civilian or military pistols, each with one clip of ammunition Knife Flak armour vest |
Binoculars Bounty hunters licence D3 pairs of handcuffs |
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Career Exits (Military): Inquisitorial Ward |
Career Exits (Freelancer): Shootist Hitman Private Security Private Eye |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement Beat Officer |
(Advanced) Shootist Hitman |
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Some shootists are maladjusted to the extent that they have no problem with murdering people on a professional basis. These hitmen take pride in the meticulous planning behind their assassinations, and are lethally proficient with all manner of executions and killings, although most either prefer sniping or simply walking up behind a target and putting a bullet through his skull. Occasionally, human hitmen of sufficient calibre may be taken in by the Officio Assassinorum, turning them into even more refined instruments of death. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Hitman |
2 |
3 |
1 |
- |
1 |
2 |
- |
3 |
- |
Abilities: Concealment Rural Concealment Urban Deadeye Shot Disguise Marksman Prepare Poisons (not ogryns) |
Scale Sheer Surface Shadowing (not ogryns) Silent Move Rural Silent Move Urban Specialist Weapon Fist |
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Equipment: One of the following: - Stubber with one clip of 15 Limax bullets and a removable silencer - Autopistol with one clip of 20 Limax bullets and a removable silencer - Autocarbine with one clip of 30 Limax bullets and an integral silencer - Las long rifle with a power pack and a telescopic sight - Needle gun with one clip of 12 conventional needles and a power pack - Breech loading rifle with 6 Longus rounds, an integral silencer and a telescopic sight - Ripper gun with one clip of 20 Caedes scatter shells |
Knife Garotte (not ogryns) Flak armour vest Binoculars Grapnel (not ogryns) Infravision goggles |
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Career Exits (Military): Intelligence Agent Cleaner Officio Assassinorum Novice (humans only) |
Career Exits (Freelancer): Shootist Bounty Hunter Outlaw Hijacker |
Career Exits (Scholar): |
Career Exits (Citizen): Big Game Hunter Cultist Death Fanatic |