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Rogue Psyker

(Basic) Rogue Psyker – Shaman

Although most unsanctioned psykers will try and avoid public exposure of their powers, in some backward or heretical cultures they may display their powers publicly and elevate to positions of power or influence, as tribal leaders, advisors, healers or wise men. Their method of using psychic energy is based around rituals and it soon becomes almost impossible for them to cast powers instantaneously, with all but the simplest curses requiring several hours of preparation. However, shamans that survive for long times without being killed or possessed develop into more versatile psykers than a typical wyrd, particularly once they unlock the dark secrets of sorcery.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Shaman

-

-

-

1

1

2

2

-

3

Restrictions:

This career can only be entered by psychic characters, or at initial generation. Ogryns may not enter this career.

Abilities:

Identify Plant

Manufacture Drugs

Prepare Poisons

 

Shaman – any one discipline

50% chance of Medic

Equipment:

Spear or axe

D3 knives

 

Bags of various dried herbs, animal bones and other ‘medicines’

Pestle and mortar

Career Exits (Military):

Career Exits (Freelancer):

Rogue Psyker – Delta-Class

Criminal – Conman

Criminal – Narcotics Chemist

Career Exits (Scholar):

Adeptus Astra Telepathica – Novice

Scholastica Arcana – Novice

Career Exits (Citizen):

Cultist – Novice

 

(Basic) Rogue Psyker – Wyrd

The weakest psykers are those whose control of the warp is more or less instinctive. The ‘magic’ of these wyrds may initially consist largely of trickery and coloured smoke, but most eventually unlock the part of the human mind that controls psychic energy, becoming true psykers.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Wyrd

-

-

-

1

1

2

-

1

-

Restrictions:

This career can only be entered by psychic characters, or at initial character generation. Ogryns may not enter this career.

Abilities:

Wyrd – D3 powers

 

50% chance of Psychic Resistance

Equipment:

None

Career Exits (Military):

Career Exits (Freelancer):

Rogue Psyker – Delta-Class

Criminal – Conman

Career Exits (Scholar):

Adeptus Astra Telepathica – Novice

Scholastica Arcana – Novice

Career Exits (Citizen):

Cultist – Novice

 

(Advanced) Rogue Psyker – Delta-Class

The Imperium hunts psykers ruthlessly, for they pose the single greatest threat to humanity. Far more than aliens, traitors or Chaos cultists, rogue psykers threaten Imperial stability for one reason – each of them can potentially destroy a world. When untrained psykers use their powers, they shine like a beacon in the warp, in comparison to the barely visible glimmer of a normal human soul. Daemons and other warp entities cluster around such beacons, attempting to find a way through the fabric of reality into the mortal universe. When one manages this, it will attempt to possess the psyker and gain a foothold in the real universe. Should this happen, and a Daemon successfully manifests, either in a mortal frame or by creating a physical body in the mortal universe, the fabric of time and space is severely weakened by the paradoxical presence of something utterly alien to the laws of reality. Potentially, the weakened fabric can be torn, and unstoppable tides of hell-spawned Daemons can pour through. A world lost in this way can never be fully recovered, and so the Inquisition stamps down harshly and mercilessly on rogue psykers. Delta-Class rogues are generally malleable enough to be trained in the safe (and legal) applications of psychic power, and many that are captured are handed over to the various Imperial agencies training psykers.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Delta-Class

-

-

-

-

1

3

1

-

-

Restrictions:

This career can only be entered by psychic characters. Ogryns may not enter this career.

Abilities:

Concealment – Rural (former shamans only)

Concealment – Urban (non-shamans only)

Leader (former shamans only)

Psychic Sense

Psyker – Any one discipline (non-shamans only)

Shaman – Any two disciplines (former shamans only)

Equipment:

None

Career Exits (Military):

Career Exits (Freelancer):

Rogue Psyker – Gamma-Class

Career Exits (Scholar):

Adeptus Astra Telepathica – Novice

Scholastica Arcana – Novice

Career Exits (Citizen):

Cultist - Novice

 

(Advanced) Rogue Psyker – Gamma-Class

Gamma-class psykers are the next grade band up from delta-class, having mastered more than one discipline of psychic manipulation. Untrained gamma-class rogues may be deemed safe enough to be trained for Imperial service, but they are put through the most stringent purity and loyalty tests first. Those that fail are executed or sacrificed to the Emperor’s Golden Throne on Terra. Those that pass are handed over to the restrictive tutorship of the Adeptus Astra Telepathica, Scholastica Arcana or the Adeptus Astronomica. It is no surprise then that gamma-class rogues are generally adept at avoiding the authorities that hunt them.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Gamma-Class

1

1

-

1

2

5

1

-

-

Restrictions:

Only psychic characters may enter this career. Ogryns may not enter this career.

Abilities:

Concealment – Rural

Concealment – Urban

Flee

Psychic Sense

 

Psyker – Any two disciplines (non-shamans only)

Shaman – Any three disciplines (former shamans only)

Equipment:

None

Career Exits (Military):

Career Exits (Freelancer):

Rogue Psyker – Beta-Class

Career Exits (Scholar):

Adeptus Astra Telepathica – Novice

Scholastica Arcana – Novice

Career Exits (Citizen):

Cultist – Acolyte

 

(Advanced) Rogue Psyker – Beta-Class

Once a psyker reaches beta-class, he is beyond the capabilities of most training agencies to handle safely. The only organisation willing to accept beta-classes (and then only very specific, temperamentally desirable, candidates) is the Adeptus Astra Telepathica. Astropathic soulbinding is far more effective and rigorous at stamping out corrupted psykers than any of the other methods of training. If the Astra Telepathica reject a candidate, the Inquisition executes them immediately, to prevent Daemonic intrusions.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Beta-Class

1

1

1

1

3

8

2

1

-

Restrictions:

Only psychic characters may enter this career. Ogryns may not enter this career.

Abilities:

Concealment – Rural

Concealment – Urban

Flee

Psychic Awareness

Psychic Sense

 

Psyker – Any three disciplines (non-shamans only)

Shaman – Any three disciplines (former shamans only)

Sorcerer (optional, former shamans only)

Equipment:

None

Career Exits (Military):

Career Exits (Freelancer):

Rogue Psyker – Alpha-Class

Career Exits (Scholar):

Adeptus Astra Telepathica – Initiate

Career Exits (Citizen):

Cultist – Deacon

 

(Advanced) Rogue Psyker – Alpha-Class

Although they are most at risk of attracting powerful Daemons, alpha-class psykers are also the most able to fend them off, with near-superhuman mental abilities. However, very few of them appreciate the risks they are running, or even know of the existence of Daemons, until they get that whispering voice in their heads. Because Daemons know how difficult it will be to force their way into the minds of such a powerful psyker, they often resort to guile instead. Some possessed alpha-class psykers may believe they have been chosen by the Emperor, or some other god, to be a prophet, and willing accept the Daemon into their minds without resisting. When this occurs, it is only days or even hours before reality breaks down completely and the tendrils Chaos seep into the real universe. Their fantastic powers have sent many alpha-class psykers over the edge of sanity or even seen them become mutated, so it is incredibly rare to find one willing to be taken by the Imperium. Of the few alpha-class psykers that the Inquisition is able to take alive, less than 1% are deemed suitable for astropathic training, but these are usually of such strong will that soul-binding is unnecessary.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Alpha-Class

2

2

2

2

4

12

2

2

2

Restrictions:

Only psychic characters may enter this career. Ogryns may not enter this career.

Abilities:

Concealment – Rural

Concealment – Urban

Flee

Psychic Awareness

Psychic Resistance

Psychic Sense

 

Psyker – Any four disciplines (non-shamans only)

Shaman – Any four disciplines (former shamans only)

Sorcerer (optional)

Equipment:

None

Career Exits (Military):

Career Exits (Freelancer):

Rebel – General

Career Exits (Scholar):

Adeptus Astra Telepathica – Adept

Career Exits (Citizen):

Cultist – Demagogue

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