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Scholar Careers
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Academic
(Basic) Academic Student |
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Education beyond basic literacy and numeracy is a rarity in the Imperium, and generally the preserve of the wealthy. Most aristocrats become students at some time in their life, either being sent to the religious Schola Progenium, a secular Universitariate or, when neither of these are possible, taught by private tutors. Although many students are intent on becoming one of the educated minority, many others see student life, particularly in secular Universitaria, as a last chance to act irresponsibly before having to become an adult. Their parents often resent having to pay for this extended childhood, and may restrict or cut off the allowance of students who underachieve in their exams. Students who fall on hard times financially will take the kinds of jobs that no one else will willingly accept, or even take to petty crime, in order to keep themselves in the educational system. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Student |
- |
- |
- |
- |
1 |
1 |
3 |
- |
- |
Restrictions: Ogryns and beastmen may not enter this career. Ratlings, squats and mutants may not study at the Schola Progenium. |
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Abilities: All Education Systems: Literacy Basic 50% chance of Literacy Advanced
Schola Progenium Only: Arcane Language High Imperial Gothic History Strategist Theology |
Universitariate Or Private Tuition Only: Six of the following: - Art - Astronomy Planetary - Cartography Planetary - Cartography Stellar - Chemistry - History - Identify Plant - Law - Linguistics - Numismatics - Strategist - Super Numerate - Speak Additional Dialect (may be taken multiple times) - Theology - Use Cogitator - Xenology 25% chance of Arcane Language High Imperial Gothic 25% chance of Consume Alcohol |
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Equipment: D3 text books per subject studied (i.e. the abilities learnt under the specialist lists above) |
Data slate and scriber |
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Career Exits (Military): Commissariat Cadet (Schola Progenium only) Intelligence Agent Analyst Imperial Guard Storm Trooper (Schola Progenium only) Imperial Guard Junior Officer (Schola Progenium only) |
Career Exits (Freelancer): Criminal Burglar Criminal Narcotics Dealer Rebel Heretic |
Career Exits (Scholar): Academic Archivist Academic Tutor Apothecaria Adept Law People's Defender Politician Representative |
Career Exits (Citizen): Craftsman Actor Craftsman Artist Menial Accountant Menial Clericus Menial Civil Logistician (only with Use Cogitator) Menial Overseer (of any other Menial career) Scum Escort Scum Informant Scum Lay Preacher |
(Advanced) Academic Archivist |
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There is little new knowledge in the Imperium. Technological and cultural development has stagnated to virtually nil, and so the preservation of existing knowledge is vital. This task falls upon the archivists, men and women, often of advanced years, who can rifle through a librariums shelves or a cogitation engines databanks, locating, categorising, and storing information. Although a vital job, it requires few previous skills, with experience of a particular librarium doing far more for the archivists abilities than any training. The Adeptus Mechanicus and Ministorum both have their own archivist pools, working in their own storehouses and scriptoria. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Archivist |
- |
- |
1 |
- |
1 |
1 |
4 |
- |
- |
Restrictions: Ogryns and beastmen may not enter this career. Ratlings, squats and mutants may not study at the Schola Progenium. |
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Abilities: Literacy Advanced Research |
Silent Move Urban Use Cogitator |
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Equipment: Data slate and scriber D6 scrolls or books |
Advanced or highly advanced bionic brain with a meme card (or cards) covering the entire length of the archivists career |
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Career Exits (Military): Intelligence Agent Analyst |
Career Exits (Freelancer): |
Career Exits (Scholar): Academic Philosopher Academic Savant |
Career Exits (Citizen): |
(Advanced) Academic Philosopher |
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What little research that goes on in the Imperium is limited largely to the rediscovery of ancient technology, rather than the development of new concepts. Any advancement merely takes the form of a few tweaks to existing practices. The bulk of academics are actually philosophers, suggesting new ways of doing things, but actually implementing them is like walking upstream in a river of treacle. Ideas are written down, handed to the archivists, and put on the shelves for decades, maybe even centuries, before anyone recognises their potential. Fortunately, most philosophers exist to cross mental swords with minds of equal calibre, so they are happy to spend their lives on a universitariate campus, surrounded by such minds, living off bursaries and the income from those books they do manage to get published. The only danger that most ever face is that their work may offend someone in power, resulting in their prosecution for blasphemy or sedition. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Philosopher |
- |
- |
- |
- |
3 |
2 |
5 |
- |
- |
Restrictions: Ogryns and beastmen may not enter this career. Ratlings, squats and mutants may not study at the Schola Progenium. |
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Abilities: All Specialisations: Arcane Language High Imperial Gothic Literacy Advanced Research
Biology: Identify Plant Immunity to Poison Manufacture Drugs Natural Xenology
Chemistry: Brewing Chemistry Manufacture Drugs Chemical Manufacture Explosives Metallurgy Use Respirator
Geography: Cartography Planetary Navigation Planetary
History: Heraldry History Strategist |
Linguistics: Linguistics Speak Additional Dialect (at least three in total) Speak Alien Language
Literature: Story Telling Wit
Mathematics: Gamble Super Numerate Use Cogitator
Physics: Cartography Stellar Manufacture Explosives Manufacture Psychic Technology Use Cogitator
Theology: History Theology |
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Equipment: Data slate and scriber A collection of texts relating to the characters specialisation |
Other equipment as appropriate |
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Special: Characters must choose one of the above specialisations when entering the Philosopher career. Should they re-enter this career at a later date, they may choose a different specialisation. Characters cannot remain in this career indefinitely, jumping directly from one specialisation to the next wider experience of the new subject is required (i.e. head out and come back via another career). If a Philosopher goes on to become a field researcher, it will be in the most recent specialisation. |
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Career Exits (Military): Intelligence Agent Analyst |
Career Exits (Freelancer): Criminal Narcotics Chemist (biologist and chemist only) Rebel Cell Leader |
Career Exits (Scholar): Academic Field Researcher Academic Tutor Academic Savant Adeptus Mechanicus Novice Ministorum Preacher (Theologians or Schola Progenium only) Apothecaria Novice Noble Knight / Lady |
Career Exits (Citizen): |
(Advanced) Academic Field Researcher |
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Not everything can be learnt in a laboratory or a librarium. Sometimes, an academic must leave the safe confines of the campus and head out into the real world to discover knowledge. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Field Researcher |
1 |
1 |
1 |
3 |
2 |
7 |
1 |
1 |
|
Restrictions: Ogryns and beastmen may not enter this career. Ratlings, squats and mutants may not study at the Schola Progenium. |
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Abilities: All Specialisations: Etiquette Speak Additional Dialect
Biology: Concealment Rural Deadeye Shot Immunity to Disease Set Trap Silent Move Rural
Geography: Huntsman Identify Plant Orientation Scale Sheer Surface |
History: Archaeology Bribery Haggle Xenology
Linguistics: Speak Additional Dialect (at least five in total) Speak Alien Language (at least two in total)
Theology: History Public Speaking Theology |
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Equipment: All Specialisations: Knife Data slate and scriber Text books relating to the characters specialisation Identification papers Authorisation papers to carry out field research, if necessary
Biology: Hunting rifle with one clip of 10 Longus bullets Repeating crossbow with one clip of 6 bolts tipped with Stun Machete (as short sword) D6 injectors of Detox Sealed suit with re-breather
History: Spade (can be used as an improvised weapon) Archaeological picks, trowels and brushes
Linguistics: Recording equipment with power pack |
Geography: Any civilian basic weapon with one clip of ammunition Pict-recorder with power pack Climbing gear Backpack containing: - Magnoculars with power pack - Camping stove - Cooking pot - Map of the area visited - Water heater / flask - GPS tracking device One-man survival tent Insulated sleeping bag
Theology: Religious texts and items |
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Special: Characters must choose one of the above specialisations when entering the Field Researcher career. Should they re-enter this career at a later date, they may choose a different specialisation. Characters cannot remain in this career indefinitely, jumping directly from one specialisation to the next theoretical background of the new subject is required (i.e. head out and come back via another career). If a Field Researcher goes on to become a Philosopher, it will be in the most recent specialisation. |
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Career Exits (Military): |
Career Exits (Freelancer): |
Career Exits (Scholar): Academic Philosopher Academic Savant Academic Tutor |
Career Exits (Citizen): Big Game Hunter (Biology only) Colonist |
(Advanced) Academic Savant |
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Intriguingly, in a culture where the majority frowns upon knowledge, there are those for whom knowledge is the absolute be all and end all. This desire may have been present since childhood, or could develop suddenly later in life, perhaps as a mental disorder or a brain disease. Savants will research (and sometimes gain practical experience of) as many different fields of knowledge that they can cram into their minds, and will do so at the expense of other aspects of life, like social interaction. Eventually, the sheer amount of knowledge being absorbed, and perhaps the loneliness of being so incredibly intelligent, will take its toll on the mental stability of many savants, and they will demonstrate symptoms of mental illness. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Savant |
- |
- |
- |
- |
3 |
2 |
12 |
- |
- |
Restrictions: Ogryns may not enter this career. Beastmen, ratlings, squats and mutants may not study at the Schola Progenium. |
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Abilities: Agriculture Arable Agriculture Pastoral Arcane Language High Imperial Gothic Astronomy Planetary Astronomy Stellar Blather Cartography Planetary Cartography Stellar Chemistry Cryptography Daemon Lore (at GMs discretion only) Engineer Basic Evaluate Gamble Heraldry |
History Identify Plant Law Literacy Advanced Navigation Planetary Navigation Stellar Numismatics Politics Research Speak Additional Dialect (as many as the character wishes) Speak Alien Language (as many as the character wishes) Theology Xenology |
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Equipment: Data slate and scriber |
A vast library of reference materials |
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Special: Each time a character takes a Sagacity or advance during this career, he or she must also take a Willpower test. If the test is failed then the character gains D3 Insanity points. |
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Career Exits (Military): Imperial Navy Rating (Logistician) Intelligence Agent Analyst |
Career Exits (Freelancer): |
Career Exits (Scholar): Academic Archivist Academic Field Researcher Academic Philosopher Adeptus Mechanicus Novice Apothecaria Novice Clericus Accountant |
Career Exits (Citizen): Craftsman Apprentice Menial Civil Logistician |
(Advanced) Academic Tutor |
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Ideally, most academics want to spend their time researching and philosophising, but financial realities and the will of their employers mean that most have to pass on their knowledge to students. Most of the tutors at Schola Progenium schools are preachers or former missionaries, while those at secular universitaria tend to be full-time philosophers. Occasionally, tutors will work privately for the wealthy, normally for exorbitant fees, but occasionally for |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Tutor |
- |
- |
- |
- |
3 |
3 |
3 / 5 |
1 |
2 |
Restrictions: Ogryns and beastmen may not enter this career. Ratlings, squats and mutants may not study at the Schola Progenium. |
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Abilities: Blather Literacy Advanced |
Public Speaking |
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Equipment: Data slate and scriber Cane (counts as improvised weapon) |
Textbooks relevant to taught subject(s) |
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Special: The two maximum advances for Sagacity are for Schola Progenium tutors and secular or private tutors respectively. |
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Career Exits (Military): |
Career Exits (Freelancer): Rebel Cell Leader |
Career Exits (Scholar): Academic Philosopher Academic Savant |
Career Exits (Citizen): |