Front Page

News & Legal Players' Handbook GM's Handbook Games Workshop

Free Guestbook from
                                                                                         Bravenet
powered by Powered by Bravenet bravenet.com

Citizen Careers

Page 4 of 10

Back To Page 3

Colonist

(Basic) Colonist

(Insert background here)

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Colonist

1

1

1

1

1

1

-

1

-

Restrictions:

Ogryns and beastmen may not become colonists – they don’t have the temperament or skills, or the genetic purity.

Abilities:

Construction

Fish

Huntsman

 

Identify Plant

Swim

Equipment:

Any civilian pistol or basic weapon with one clip of ammunition

One week’s survival rations (21 meals)

 

20% chance of a five-man survival tent

Career Exits (Military):

Planetary Defence Force – Trooper

Career Exits (Freelancer):

Career Exits (Scholar):

Adeptus Apothecaria – Novice

Politician – Representative

Career Exits (Citizen):

Agriculture – Farmer

Law Enforcement – Beat Officer

Menial – Labourer

Menial – Maintenance Worker

Menial – Miner

Menial – Shopkeeper

Forward To Page 5