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Citizen Careers
Page 8 of 10
Menial
(Basic) Menial Civil Logistician |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Logistician |
- |
- |
- |
- |
1 |
1 |
2 |
- |
- |
Restrictions: Ogryns and beastmen may not enter this career. |
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Abilities: Blather Literacy Basic Use Cogitator |
50% chance of Embezzle 25% chance of Super Numerate |
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Equipment: Access to a cogitating engine, usually in an office |
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Career Exits (Military): |
Career Exits (Freelancer): Criminal Fraud |
Career Exits (Scholar): Academic Archivist |
Career Exits (Citizen): Menial Overseer |
(Basic) Menial Clericus |
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(Insert background here) Receptionists, secretaries, office workers |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Clericus |
- |
- |
- |
- |
1 |
1 |
1 |
- |
- |
Restrictions: Ogryns and beastmen may not enter this career. |
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Abilities: Blather Literacy Basic |
25% chance of Wit 10% chance of Charm |
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Equipment: Writing equipment Office or a cubicle in a larger office |
50% chance of a copy of the Catechism For The Stressed, pinned over desk |
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Career Exits (Military): |
Career Exits (Freelancer): Criminal Fraud |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Accountant Menial Civil Logistician Menial Overseer |
(Basic) Menial Driver |
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(Insert background here) Chauffeurs, bus drivers, truckers, taxi drivers, couriers, land train crew |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Driver |
- |
- |
- |
- |
3 |
1 |
- |
1 |
- |
Restrictions: Ogryns may not enter this career. |
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Abilities: Two of the following: - Drive Bike - Drive Grav (not beastmen) - Drive Ground - Drive Heavy Blather |
Haggle Orientation Storytelling 75% chance of Engineer Basic 50% chance of Etiquette |
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Equipment: One of the following (or at least a 25% share): - Motorbike and closed civilian helmet - Ground car - Bus - Speeder - Truck, van or lorry - A position on a land train |
Any civilian pistol or close combat weapon, with one clip of ammunition, if appropriate Appropriate licensing papers |
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Career Exits (Military): Planetary Defence Force Trooper |
Career Exits (Freelancer): Bodyguard - Minder Criminal - Henchman Criminal Robber Criminal Smuggler |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Overseer Scum Informant |
(Basic) Menial Factory Worker |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Factory Worker |
1 |
- |
3 |
1 |
1 |
- |
- |
- |
- |
Abilities: 50% chance of Metallurgy 25% chance of Engineering Basic |
25% chance of Immunity to Disease |
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Equipment: Packed lunch and a flask of tea |
50% chance of ear protectors |
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Special: If this career is generated by a starting character, there is a 25% chance that the character suffers from Deafness in one or both ears (1-2 left ear, 3-4 right ear, 5-6 both ears). Characters with ear protectors will not be deaf. |
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Career Exits (Military): |
Career Exits (Freelancer): Gang Fighter Private Security Night Watchman Prize Fighter Pit Slave |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Civil Logistician Menial Clericus Menial Overseer |
(Basic) Menial Labourer |
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(Insert background here) Like a craftsman builder, but unskilled. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Labourer |
1 |
- |
3 |
1 |
1 |
- |
- |
1 |
- |
Abilities: Construction |
Scale Sheer Surface |
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Equipment: Labourers tools (can be used as improvised weapons) |
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Career Exits (Military): |
Career Exits (Freelancer): Bodyguard Minder Prize Fighter Pit Slave |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Factory Worker Menial Overseer Agriculture Farmer Colonist Craftsman Builder (not ogryns) Craftsman Stonemason (not ogryns) |
(Basic) Menial Maintenance Worker |
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(Insert background here) Electricians, sewage workers, plumbers, street sweepers, road workers, that kind of thing. The more manual end of the public service industry. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Maintenance Worker |
- |
- |
2 |
1 |
- |
- |
- |
- |
- |
Abilities: Engineering Basic |
Silent Move Urban (not ogryns) |
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Equipment: Tools appropriate to the trade (may be used as improvised weapons, at the GMs approval) |
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Career Exits (Military): |
Career Exits (Freelancer): Criminal Burglar |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Civil Logistician (not beastmen or ogryns) Menial Overseer Scum Informant |
(Basic) Menial Miner |
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(Insert background here) Like a factory worker or a labourer, but geographically lower. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Miner |
1 |
- |
3 |
1 |
1 |
- |
- |
2 |
- |
Abilities: Crushing Blow Drive Heavy Metallurgy |
Mining 50% chance of Night Vision 10 yards |
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Equipment: Mining equipment, ranging from las-cutters to pick axes (may count as improvised or other weapons, at the GMs approval) |
Open civilian helmet with integral headlamp and power pack |
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Career Exits (Military): Planetary Defence Force Trooper |
Career Exits (Freelancer): Gang Fighter Prize Fighter Pit Slave |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Factory Worker Menial Labourer Menial Overseer |
(Basic) Menial Servant |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Servant |
- |
- |
1 |
- |
1 |
- |
- |
1 |
- |
Abilities: Dodge 25% chance of Blather 25% chance of Cook 25% chance of Drive Grav |
25% chance of Drive Ground 25% chance of Etiquette 25% chance of Heraldry |
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Equipment: 50% chance of uniform bearing coat of arms, logo or insignia of master |
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Career Exits (Military): |
Career Exits (Freelancer): Bodyguard - Minder Criminal - Henchman |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Clericus Menial Driver Menial Overseer Scum Informant |
(Basic) Menial - Shopkeeper |
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(Insert background here) Not members of the Merchants Guild, but usually licensed by them. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Shopkeeper |
- |
- |
- |
- |
1 |
1 |
- |
1 |
1 |
Abilities: Evaluate Haggle Numismatics |
25% chance of Blather 25% chance of Law |
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Equipment: Premises (unless a travelling pedlar) At least 500 sestertii worth of stock |
50% chance of a sawn-off double-barrelled shotgun, with 4 Caedes solid shells, usually kept under the counter |
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Career Exits (Military): |
Career Exits (Freelancer): |
Career Exits (Scholar): |
Career Exits (Citizen): Menial Accountant Menial Overseer Merchants Guild Apprentice |
(Advanced) Menial Accountant |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Accountant |
- |
- |
- |
- |
3 |
2 |
5 |
- |
- |
Restrictions: Ogryns and beastmen may not enter this career. |
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Abilities: Embezzle Law Literacy Advanced |
Super Numerate Use Cogitator |
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Equipment: Data slate and scriber Cogitation engine or abacus |
3D6 sestertii |
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Career Exits (Military): Intelligence Agent Analyst |
Career Exits (Freelancer): Criminal Fraud |
Career Exits (Scholar): Academic Tutor (Finance) Law Peoples Defender |
Career Exits (Citizen): Merchants Guild Apprentice |
(Advanced) Menial Overseer |
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(Insert background here) The next step up from other menial careers. Slaves can enter this career as well, representing freed or trusted slaves assigned to oversee work teams. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Overseer |
- |
- |
- |
- |
1 |
2 |
1 |
1 |
2 |
Abilities: Leader |
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Equipment: As previous career |
Oversight of a work team of 2D10 menials or slaves |
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Career Exits (Military): As previous career, plus: Planetary Defence Force Sergeant |
Career Exits (Freelancer): As previous career |
Career Exits (Scholar): As previous career |
Career Exits (Citizen): As previous career, plus: Menial Manager |
(Advanced) Menial Manager |
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(Insert background here) |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Manager |
- |
- |
- |
- |
2 |
3 |
2 |
1 |
3 |
Restrictions: Ogryns and beastmen may not enter this career |
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Abilities: Embezzle (optional) Leader |
Literacy Basic Strategist |
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Equipment: Office and clericus |
Oversight of at least D6 overseers, plus their underlings |
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Career Exits (Military): As previous career, plus: Planetary Defence Force Junior Officer |
Career Exits (Freelancer): As previous career |
Career Exits (Scholar): As previous career Politician Representative |
Career Exits (Citizen): As previous career, plus: Menial Company Director Merchants Guild Apprentice |
(Advanced) Menial Company Director |
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(Insert background here) |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Company Director |
- |
- |
- |
- |
3 |
4 |
3 |
2 |
4 |
Restrictions: Ogryns and beastmen may not enter this career. |
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Abilities: Influence Intimidate |
Stewardship |
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Equipment: Office and several clerica |
Oversight of at least D6 managers, plus their underlings |
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Career Exits (Military): Planetary Defence Force Senior Officer |
Career Exits (Freelancer): |
Career Exits (Scholar): Noble Knight / Lady Politician Senator |
Career Exits (Citizen): Merchants Guild Apprentice |