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Citizen Careers

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Menial

(Basic) Menial – Civil Logistician

(Insert background here)

Advance Scheme

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Logistician

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-

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1

1

2

-

-

Restrictions:

Ogryns and beastmen may not enter this career.

Abilities:

Blather

Literacy – Basic

Use Cogitator

 

50% chance of Embezzle

25% chance of Super Numerate

Equipment:

Access to a cogitating engine, usually in an office

Career Exits (Military):

Career Exits (Freelancer):

Criminal – Fraud

Career Exits (Scholar):

Academic – Archivist

Career Exits (Citizen):

Menial – Overseer

 

(Basic) Menial – Clericus

(Insert background here) Receptionists, secretaries, office workers…

Advance Scheme

WS

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Clericus

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-

-

-

1

1

1

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-

Restrictions:

Ogryns and beastmen may not enter this career.

Abilities:

Blather

Literacy – Basic

 

25% chance of Wit

10% chance of Charm

Equipment:

Writing equipment

Office or a cubicle in a larger office

 

50% chance of a copy of the ‘Catechism For The Stressed’, pinned over desk

Career Exits (Military):

Career Exits (Freelancer):

Criminal – Fraud

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Accountant

Menial – Civil Logistician

Menial – Overseer

 

(Basic) Menial – Driver

(Insert background here) Chauffeurs, bus drivers, truckers, taxi drivers, couriers, land train crew…

Advance Scheme

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Driver

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-

-

-

3

1

-

1

-

Restrictions:

Ogryns may not enter this career.

Abilities:

Two of the following:

- Drive – Bike

- Drive – Grav (not beastmen)

- Drive – Ground

- Drive – Heavy

Blather

 

Haggle

Orientation

Storytelling

75% chance of Engineer – Basic

50% chance of Etiquette

Equipment:

One of the following (or at least a 25% share):

- Motorbike and closed civilian helmet

- Ground car

- Bus

- Speeder

- Truck, van or lorry

- A position on a land train

 

Any civilian pistol or close combat weapon, with one clip of ammunition, if appropriate

Appropriate licensing papers

Career Exits (Military):

Planetary Defence Force – Trooper

Career Exits (Freelancer):

Bodyguard - Minder

Criminal - Henchman

Criminal – Robber

Criminal – Smuggler

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Overseer

Scum – Informant

 

(Basic) Menial – Factory Worker

(Insert background here)

Advance Scheme

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Factory Worker

1

-

3

1

1

-

-

-

-

Abilities:

50% chance of Metallurgy

25% chance of Engineering – Basic

 

25% chance of Immunity to Disease

Equipment:

Packed lunch and a flask of tea

 

50% chance of ear protectors

Special:

If this career is generated by a starting character, there is a 25% chance that the character suffers from Deafness in one or both ears (1-2 left ear, 3-4 right ear, 5-6 both ears). Characters with ear protectors will not be deaf.

Career Exits (Military):

Career Exits (Freelancer):

Gang – Fighter

Private Security – Night Watchman

Prize Fighter – Pit Slave

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Civil Logistician

Menial – Clericus

Menial – Overseer

 

(Basic) Menial – Labourer

(Insert background here) Like a craftsman builder, but unskilled.

Advance Scheme

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Labourer

1

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3

1

1

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-

1

-

Abilities:

Construction

 

Scale Sheer Surface

Equipment:

Labourer’s tools (can be used as improvised weapons)

Career Exits (Military):

Career Exits (Freelancer):

Bodyguard – Minder

Prize Fighter – Pit Slave

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Factory Worker

Menial – Overseer

Agriculture – Farmer

Colonist

Craftsman – Builder (not ogryns)

Craftsman – Stonemason (not ogryns)

 

(Basic) Menial – Maintenance Worker

(Insert background here) Electricians, sewage workers, plumbers, street sweepers, road workers, that kind of thing. The more manual end of the public service industry.

Advance Scheme

WS

BS

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Maintenance Worker

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-

2

1

-

-

-

-

-

Abilities:

Engineering – Basic

 

Silent Move – Urban (not ogryns)

Equipment:

Tools appropriate to the trade (may be used as improvised weapons, at the GM’s approval)

Career Exits (Military):

Career Exits (Freelancer):

Criminal – Burglar

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Civil Logistician (not beastmen or ogryns)

Menial – Overseer

Scum – Informant

 

(Basic) Menial – Miner

(Insert background here) Like a factory worker or a labourer, but geographically lower.

Advance Scheme

WS

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Miner

1

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3

1

1

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-

2

-

Abilities:

Crushing Blow

Drive – Heavy

Metallurgy

 

Mining

50% chance of Night Vision – 10 yards

Equipment:

Mining equipment, ranging from las-cutters to pick axes (may count as improvised or other weapons, at the GM’s approval)

 

Open civilian helmet with integral headlamp and power pack

Career Exits (Military):

Planetary Defence Force – Trooper

Career Exits (Freelancer):

Gang – Fighter

Prize Fighter – Pit Slave

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Factory Worker

Menial – Labourer

Menial – Overseer

 

(Basic) Menial – Servant

(Insert background here)

Advance Scheme

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Servant

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-

1

-

1

-

-

1

-

Abilities:

Dodge

25% chance of Blather

25% chance of Cook

25% chance of Drive – Grav

 

25% chance of Drive – Ground

25% chance of Etiquette

25% chance of Heraldry

Equipment:

50% chance of uniform bearing coat of arms, logo or insignia of master

Career Exits (Military):

Career Exits (Freelancer):

Bodyguard - Minder

Criminal - Henchman

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Clericus

Menial – Driver

Menial – Overseer

Scum – Informant

 

(Basic) Menial - Shopkeeper

(Insert background here) Not members of the Merchants’ Guild, but usually licensed by them.

Advance Scheme

WS

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Shopkeeper

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-

-

-

1

1

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1

1

Abilities:

Evaluate

Haggle

Numismatics

25% chance of Blather

25% chance of Law

Equipment:

Premises (unless a travelling pedlar)

At least 500 sestertii worth of stock

50% chance of a sawn-off double-barrelled shotgun, with 4

Caedes solid shells, usually kept under the counter

Career Exits (Military):

Career Exits (Freelancer):

Career Exits (Scholar):

Career Exits (Citizen):

Menial – Accountant

Menial – Overseer

Merchants’ Guild – Apprentice

 

(Advanced) Menial – Accountant

(Insert background here)

Advance Scheme

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Accountant

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-

-

-

3

2

5

-

-

Restrictions:

Ogryns and beastmen may not enter this career.

Abilities:

Embezzle

Law

Literacy – Advanced

 

Super Numerate

Use Cogitator

Equipment:

Data slate and scriber

Cogitation engine or abacus

 

3D6 sestertii

Career Exits (Military):

Intelligence Agent – Analyst

Career Exits (Freelancer):

Criminal – Fraud

Career Exits (Scholar):

Academic – Tutor (Finance)

Law – People’s Defender

Career Exits (Citizen):

Merchants’ Guild – Apprentice

 

(Advanced) Menial – Overseer

(Insert background here) The next step up from other menial careers. Slaves can enter this career as well, representing freed or trusted slaves assigned to oversee work teams.

Advance Scheme

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Overseer

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1

2

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2

Abilities:

Leader

Equipment:

As previous career

 

Oversight of a work team of 2D10 menials or slaves

Career Exits (Military):

As previous career, plus:

Planetary Defence Force – Sergeant

Career Exits (Freelancer):

As previous career

Career Exits (Scholar):

As previous career

Career Exits (Citizen):

As previous career, plus:

Menial – Manager

 

(Advanced) Menial – Manager

(Insert background here)

Advance Scheme

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Manager

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-

-

2

3

2

1

3

Restrictions:

Ogryns and beastmen may not enter this career

Abilities:

Embezzle (optional)

Leader

 

Literacy – Basic

Strategist

Equipment:

Office and clericus

 

Oversight of at least D6 overseers, plus their underlings

Career Exits (Military):

As previous career, plus:

Planetary Defence Force – Junior Officer

Career Exits (Freelancer):

As previous career

Career Exits (Scholar):

As previous career

Politician – Representative

Career Exits (Citizen):

As previous career, plus:

Menial – Company Director

Merchants’ Guild – Apprentice

 

(Advanced) Menial – Company Director

(Insert background here)

Advance Scheme

WS

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Company Director

-

-

-

-

3

4

3

2

4

Restrictions:

Ogryns and beastmen may not enter this career.

Abilities:

Influence

Intimidate

 

Stewardship

Equipment:

Office and several clerica

 

Oversight of at least D6 managers, plus their underlings

Career Exits (Military):

Planetary Defence Force – Senior Officer

Career Exits (Freelancer):

Career Exits (Scholar):

Noble – Knight / Lady

Politician – Senator

Career Exits (Citizen):

Merchants’ Guild – Apprentice

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