News & Legal | Players' Handbook | GM's Handbook | Games Workshop |
Citizen Careers
Page 7 of 10
Law Enforcement
(Basic) Law Enforcement Beat Officer |
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The
planetary police forces remit covers local offences like theft, fraud,
murder and narcotics. Any Imperial crimes (treason, heresy, Daemon worship
and so on) are handed over to the Adeptus Arbites (who may in turn hand
the most serious over to the Inquisition).
Many police forces are unarmed, although this only tends to be the case on civilised planets with efficient weapons control. Where the population has easy access to weapons (even if its just the criminal elements), police forces tend to be armed. Even then, budgetary restraints tend to leave the average beat officer outgunned. Thats what paramilitary tactical officers are for. Some law enforcement forces tend to emphasise live arrests, and there are usually internal inquiries into suspect deaths, followed by criminal charges if the officer was found to have acted unlawfully. Most, however, arent too bothered, provided re-offending rates stay low. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Beat Officer |
1 |
1 |
- |
- |
- |
1 |
- |
- |
- |
Abilities: Disarm Law Literacy Basic |
Wrestling Specialist Weapon Shock |
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Equipment: Any civilian or military pistol with two clips of ammunition (armed police forces only) Shock maul with a power pack Flak armour vest |
Handcuffs Uniform Police ID badge or card |
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Career Exits (Military): |
Career Exits (Freelancer): Criminal Robber Private Security Night Watchman |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement Tactical Officer (not ogryns or beastmen) Law Enforcement Investigator (not ogryns or beastmen) |
(Advanced) Law Enforcement Tactical Officer |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Tactical Officer |
2 |
3 |
1 |
1 |
- |
2 |
- |
1 |
1 |
Restrictions: Ogryns, beastmen and visible mutants may not enter this career. |
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Abilities: Deadeye Shot Disarm Intimidate Law Shoot to Maim |
Specialist Weapon Grenade Specialist Weapon Launcher Specialist Weapon Shock Strike to Stun Use Respirator |
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Equipment: Autocarbine with two clips of 30 Limax bullets, a laser sight and an auxiliary grenade launcher with one photon flash flare and one stun gas grenade Shock maul with a power pack Carapace armour breastplate with flak armour sleeves Flak armour trousers |
Open ballistic helmet with integral photochromatic goggles, gas mask and short-ranged communicator microbead Handcuffs Intimidating uniform (usually either black or camouflaged) Police ID badge or card |
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Career Exits (Military): Adeptus Arbites Judge Inquisitorial Ward |
Career Exits (Freelancer): Criminal Robber Private Security Corporate Suit |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement Investigator |
(Advanced) Law Enforcement Investigator |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Investigator |
1 |
2 |
- |
- |
1 |
2 |
1 |
1 |
2 |
Restrictions: Ogryns, beastmen and visible mutants may not enter this career. |
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Abilities: Interrogate Leader |
Specialist Weapon Shock Torture (totalitarian worlds or corrupt investigators only) |
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Equipment: Any civilian or military pistol with two clips of ammunition Flak armour vest |
Average quality suit Police ID badge or card |
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Career Exits (Military): Adeptus Arbites Proctor Inquisitorial Ward |
Career Exits (Freelancer): Criminal Racketeer Gang Leader Private Security Corporate Operative |
Career Exits (Scholar): |
Career Exits (Citizen): Law Enforcement Commander |
(Advanced) Law Enforcement Commander |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Commander |
1 |
2 |
- |
- |
2 |
2 |
2 |
- |
3 |
Restrictions: Ogryns, beastmen and visible mutants may not enter this career. |
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Abilities: Blather Daemon Lore Etiquette |
Leader Literacy Advanced Public Speaking |
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Equipment: Any civilian or military pistol with two clips of ammunition (armed police forces only) |
Dress uniform Police ID badge or card |
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Career Exits (Military): Adeptus Arbites Proctor |
Career Exits (Freelancer): Criminal Racketeer Gang Kingpin Private Security Corporate Operative |
Career Exits (Scholar): Noble Knight / Lady Politician Representative |
Career Exits (Citizen): |