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Citizen Careers

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Cultist

This career track covers pro-Imperial extremists like the Redemption, run-of-the-mill Ministorum-worshipping fanatics, Genestealer-controlled xenophile cultists, Chaos cultists and just about any other legal or illegal religious sect within the Imperium.

(Basic) Cultist – Novice

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Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Novice

1

-

-

-

1

2

-

1

-

Abilities:

Begging

Specialist Weapon – Flail

 

Take Bullet

Equipment:

Knife

 

Novice’s habit

Special:

If this career is generated by a starting character, there is a 25% chance that the character suffers from a random psychological disorder. Additionally, the character has the Unquestioning Obedience disorder.

Career Exits (Military):

Career Exits (Freelancer):

Rebel – Heretic

Rogue Psyker – Gamma-Class (psykers only)

Career Exits (Scholar):

Career Exits (Citizen):

Cultist – Acolyte

Scum – Lay Preacher

Scum – Human Bomb

 

(Advanced) Cultist – Acolyte

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Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Acolyte

1

1

1

-

2

3

-

2

Abilities:

Intimidate

Leader

Specialist Weapon – Flail

 

Specialist Weapon – Two-handed

Strike to Stun

Take Bullet

Equipment:

Any civilian pistol or basic weapon with one clip of ammunition

Any civilian close combat weapon

 

Acolyte’s habit

Flak armour vest

Special:

The character has the Unquestioning Obedience psychological disorder.

Career Exits (Military):

Planetary Defence Force – Trooper

Career Exits (Freelancer):

Rebel – Heretic

Rogue Psyker – Beta-Class (psykers only)

Career Exits (Scholar):

Career Exits (Citizen):

Cultist – Deacon

Cultist – Death Fanatic

 

(Advanced) Cultist – Deacon

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Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Deacon

2

1

1

-

3

5

1

4

2

Restrictions:

Ogryns may not enter this career.

Abilities:

Intimidate

Leader

Literacy – Basic

Public Speaking

 

Specialist Weapon – Chain

Specialist Weapon – Flail

Specialist Weapon – Two-handed

Equipment:

Any civilian pistol or basic weapon with one clip of ammunition

Any civilian or military close combat weapon

 

Deacon’s habit

Flak armour vest

Special:

The character has the Unquestioning Obedience psychological disorder.

Career Exits (Military):

Career Exits (Freelancer):

Rebel – Cell Leader

Rogue Psyker – Alpha-Class (psykers only)

Career Exits (Scholar):

Career Exits (Citizen):

Cultist – Death Fanatic

Cultist – Demagogue

 

(Advanced) Cultist – Death Fanatic

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Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Death Fanatic

5

-

2

-

5

6

-

6

-

Restrictions:

Ogryns may not enter this career.

Abilities:

Acrobatics

Blade Master

Brawler

Catfall

Combat Master

 

Disarm

Dodge

Prepare Poisons

Specialist Weapon – Thrown

Step Aside

Equipment:

Any two civilian or military close combat weapons

A number of knives

 

A vial containing five doses of bloodfire poison

Career Exits (Military):

Officio Assassinorum – Novice

Career Exits (Freelancer):

Rebel – Cell Leader

Rogue Psyker – Beta-Class (psykers only)

Shootist – Hitman

Career Exits (Scholar):

Career Exits (Citizen):

Cultist – Deacon

Cultist – Demagogue

Scum – Human Bomb

 

(Advanced) Cultist – Demagogue

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Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Demagogue

2

2

1

1

3

6

3

4

3

Restrictions:

Ogryns may not enter this career.

Abilities:

Intimidate

Leader

 

Literacy – Advanced

Word of the Emperor (Imperial cults only)

Equipment:

Any civilian or military pistol or basic weapon with one clip of ammunition

Any civilian or military close combat weapon

Elaborate cult leader’s robes

 

Flak armour vest

D3 ancient holy texts (often in the demagogue’s handwriting)

3D10 sestertii in donations, secreted subtly about the demagogue’s person

Career Exits (Military):

Career Exits (Freelancer):

Rebel – General

Rogue Psyker – Alpha-Class (psykers only)

Career Exits (Scholar):

Career Exits (Citizen):

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