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Mercenary

(Basic) Mercenary – Trooper

Despite the best efforts of the Imperial authorities to ensure that all bodies of fighting men work either directly for it or for one of its planetary governments, there are still many mercenary units willing to hire themselves to any employer (government, private or corporate) that wishes to hire them. Even Imperial organisations with no scruples or a more lax attitude towards the mercenary issue may hire freelance help when a situation demands it. Sometimes it is best for a faction to hire mercenaries pre-emptively, to ensure their opponents do not hire the same mercenaries, although this is not always a guarantee of safety, because some mercenary groups will switch sides if enough money is offered. Most though will adhere to a contract until it is completed, regardless of other, higher, offers. Although they are usually poorly equipped, mercenaries are generally tough and experienced fighters.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Trooper

1

1

1

-

-

1

-

1

-

Abilities:

Brawler

Secret Language – Imperial Battle Tongue

Secret Language – Military Sign Language

Specialist Weapon – Blackpowder (ogryns and beastmen only)

 

50% chance of Gamble

50% chance of Specialist Weapon – Grenade

25% chance of Consume Alcohol

Equipment:

Any civilian basic weapon with one clip of ammunition

Knife or bayonet

One of the following:

- Flak armour vest

- Flak armour trousers

- Open ballistic helmet

 

50% chance of any civilian pistol with one clip of ammunition

50% chance of any civilian close combat weapon

50% chance of a frag grenade

Career Exits (Military):

Abhuman Auxilia – Beastman Pack Warrior

Abhuman Auxilia – Ogryn Soldja

Abhuman Auxilia – Ratling Woodsman

Imperial Guard – Trooper

Imperial Navy – Armsman

Planetary Defence Force – Sergeant

Career Exits (Freelancer):

Mercenary – Trooper

Bodyguard – Minder

Gang – Fighter

Outlaw – Bandit

Private Security – Corporate Suit

Rebel – Cell Leader

Shootist – Gunslinger

Career Exits (Scholar):

Career Exits (Citizen):

Scum – Convict Soldier

 

(Advanced) Mercenary – Squad Leader

Mercenary units tend not to have rigid hierarchies, instead relying on personal merit and combat experience. As such, the leader of a mercenary squad, more often than not, bears the same rank as the men and women under his command. In combat, mercenary squad leaders tend to lead by force of personality, and the respect their deeds instill in their charges, rather than threats of punishment or any automatic expectation of obedience. Off the battlefield, this lack of formality can lead to poor discipline, and it is up to squad leaders to ensure that their troopers do not break company regulations, which often results in the entire squad being docked wages.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Squad Leader

2

1

1

1

1

1

-

1

1

Abilities:

Brawler

Consume Alcohol

Disarm

Gamble

Leader

 

Secret Language – Imperial Battle Tongue

Secret Language – Military Sign Language

Specialist Weapon – Blackpowder (ogryns and beastmen only)

Specialist Weapon – Grenade

Wrestling

Equipment:

Any civilian basic weapon with one clip of ammunition

Knife or bayonet

Two of the following:

- Flak armour vest

- Flak armour trousers

- Open ballistic helmet

 

Two of the following:

- Any civilian pistol with one clip of ammunition

- Any civilian close combat weapon

- Frag grenade

- Smoke grenade

Career Exits (Military):

Abhuman Auxilia – Beastman Pack Chieftain

Abhuman Auxilia – Ogryn Sarjent

Abhuman Auxilia – Ratling Marksman

Imperial Guard – Sergeant

Imperial Navy – Naval Trooper

Planetary Defence Force – Junior Officer

Career Exits (Freelancer):

Bodyguard – Minder

Gang – Leader

Outlaw – Brigand

Rebel – Cell Leader

Private Security – Corporate Operative

Shootist – Bounty Hunter

Shootist – Hitman

Career Exits (Scholar):

Career Exits (Citizen):

Scum – Convict Soldier

 

(Advanced) Mercenary – Captain

The leader of a mercenary outfit, whether it is the size of a platoon or a regiment, is typically known as the captain, although he may insist on a grander title being used while he is around. Mercenary captains are generally experienced fighters who have worked their way up from the rank of trooper, rather than having gone through an academy or been given an officer’s rank alongside a title, and so are often more competent at their roles than professional soldiers.

Advance Scheme

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Captain

3

2

2

2

2

3

-

2

3

Abilities:

Haggle

Leader

Secret Language – Imperial Battle Tongue

Secret Language – Military Sign Language

 

Specialist Weapon – Bolt

Specialist Weapon – Chain

Specialist Weapon – Grenade

Strategist

Equipment:

Any civilian or military basic weapon with one clip of ammunition

Any civilian or military pistol with one clip of ammunition

Any civilian or military close combat weapon, with a power pack if necessary

 

Knife or bayonet

Flak armour jacket and trousers

Open ballistic helmet

Career Exits (Military):

Abhuman Auxilia – Beastman Pack Chieftain

Abhuman Auxilia – Ogryn Sarjent

Abhuman Auxilia – Ratling Marksman

Imperial Guard – Junior Officer

Imperial Navy – Naval Trooper

Inquisitorial Ward

Planetary Defence Force – Senior Officer

Career Exits (Freelancer):

Gang – Kingpin

Outlaw – Brigand

Rebel – General

Career Exits (Scholar):

Career Exits (Citizen):

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