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Freelancer Careers

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Private Security

(Basic) Private Security – Night Watchman

In the less-than-safe Imperium, most businesses employ some kind of security guard to watch the premises at night. Depending on personal preference, risk levels and local laws, many watchmen are armed. Additionally, most have experience in either the military or law enforcement, and so are used to tackling burglars or robbers. Sadly, many night watchmen spend their time sitting at a monitor and eating cakes, and so are severely out of shape.

Advance Scheme

WS

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Night Watchman

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1

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1

-

Abilities:

Disarm

Strike to Stun

 

25% chance of Acute Hearing

25% chance of Excellent Vision

Equipment:

Sidearm baton (as club)

Uniform

Electric torch with power pack

 

Handcuffs

25% chance of any civilian pistol with one clip of ammunition

Career Exits (Military):

Planetary Defence Force – Trooper

Career Exits (Freelancer):

Criminal – Burglar

Criminal – Smuggler

Private Security – Corporate Suit

Career Exits (Scholar):

Career Exits (Citizen):

 

(Basic) Private Security – Private Eye

There are always occasions when a person is faced with a problem that he or she doesn’t want to alert normal law enforcement to, for example, a politician being blackmailed over his dodgy cash flow, or a shipment of narcotics going missing at the docks. In these situations, private eyes (the name coming partly from the abbreviation of ‘private investigator’ to P.I.) are ideal, if occasionally expensive. Usually former law enforcement officers themselves, yet with numerous contacts in the criminal underworld, P.I.s are fully skilled in uncovering criminals without the resources of a fully-fledged policeman. Taking pride in their discretion, P.I.s will generally hand over the name of the blackmailer, or the address at which the missing drugs can be found, to their employer and then consider the contract complete. What happens to the wrongdoers is nothing to do with him. However, the stress of being an enforcer of the law (or failing that, of justice), yet being repeatedly implicated in brutal revenge attacks can turn some private eyes into physical and emotional wrecks.

Advance Scheme

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Private Eye

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2

1

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1

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Restrictions:

Ogryns may not enter this career.

Abilities:

Concealment – Urban

Disguise

Interrogate

Pick Lock

Shadowing

Silent Move – Urban

Tracker

50% chance of Bribery

 

50% chance of Lip Reading

50% chance of Mimic

50% chance of Palm Object

50% chance of Sixth Sense

25% chance of Acute Hearing

25% chance of Consume Alcohol

25% chance of Excellent Vision

Equipment:

Any civilian pistol and one clip of ammunition

Binoculars

Surveillance equipment (exact nature at GM’s discretion)

 

Pict-recorder with power pack

Lockpicks

Electronic lockpick

Special:

If this career is generated by a starting character, there is a 25% chance that the character suffers from Alcoholism.

Career Exits (Military):

Intelligence Agent – Spook

Career Exits (Freelancer):

Private Security – Corporate Operative

Criminal – Blackmailer

Criminal – Burglar

Shootist – Bounty Hunter

Career Exits (Scholar):

Career Exits (Citizen):

Law Enforcement – Investigator

Scum – Beggar

 

(Advanced) Private Security – Corporate Suit

The corporations and industrial houses on some Imperial worlds hold vast amounts of power – in some cases literally the power of life and death over their employees. On other worlds, they are forced to bend or break the law in order to maximise profits – cutting corners on safety, exploiting slaves or sweatshop workers, or breaking financial regulations. The men and women who enforce this are known as the ‘suits’, faceless yet immaculately dressed enforcers armed with the best weapons money can buy and utterly contemptuous of the law. They intimidate or assassinate those who oppose corporate expansion (practices known as ‘problem-solving exercises’) and sabotage rivals’ facilities (aka ‘outside contracting’). If the law does eventually catch up with a corporate suit, they can rely on their employers to do one of two things: defend them with the best lawyers on the planet, or cut them loose and deny all knowledge of their activities. Despite this uncertainty, corporate suits consider their job to be more rewarding than straightforward mercenary work, largely because of guaranteed job security, sick pay, a company pension and the stability that makes a family life possible. It can be unnerving for newcomers to corporate problem solving to visit the home of a colleague, who mere hours earlier was battering an environmentalist to death in a derelict warehouse, and find him chatting peacefully with his wife about repainting the hallway, as his children play happily in the garden.

Advance Scheme

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Corporate Suit

1

2

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2

1

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Abilities:

Intimidate

Secret Language – Military Sign Language

Specialist Weapon – Fist

 

Specialist Weapon – Grenade

Unquestioning Obedience – corporate superiors

Equipment:

Any civilian or military pistol or basic weapon with one clip of ammunition

Knuckledusters

Frag grenade

 

Flak armour vest, worn beneath a specially cut suit

Dark glasses

Career Exits (Military):

Intelligence Agent – Cleaner

Career Exits (Freelancer):

Private Security – Corporate Operative

Bodyguard – Pro

Criminal – Henchman

Mercenary – Squad Leader

Shootist – Hitman

Career Exits (Scholar):

Career Exits (Citizen):

Menial - Clericus

 

(Advanced) Private Security – Corporate Operative

The most dedicated, ambitious and intelligent suits in a corporation’s employ may find themselves promoted to full operative status. Given a significant pay rise, stock options, medical insurance, widow’s pension and perhaps even a luxury penthouse apartment, an operative’s loyalty is assured, and they will carry out their work with professionalism. This may involve leading teams of suits on operations, or operating alone, perhaps infiltrating rival corporations, communities or political groups opposed to their employers, and removing the problem through guile or force.

Advance Scheme

WS

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Corporate Operative

2

2

1

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3

2

3

1

2

Restrictions:

Ogryns and beastmen may not enter this career.

Abilities:

Brawler

Bribery

Disarm

Disguise

Intimidate

 

Leader

Secret Language – Military Sign Language

Specialist Weapon – Fist

Specialist Weapon – Grenade

Equipment:

Any civilian or military basic weapon with one clip of ammunition

Any civilian or military pistol with one clip of ammunition

Knuckledusters

 

Frag grenade

Smoke grenade

Flak armour vest, worn beneath a specially cut suit

Dark glasses

Career Exits (Military):

Inquisitorial Ward

Intelligence Agent – Spook

Intelligence Agent – Cleaner

Career Exits (Freelancer):

Bodyguard – Pro

Criminal – Racketeer

Mercenary – Captain

Shootist – Hitman

Career Exits (Scholar):

Career Exits (Citizen):

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